Fire lanes

4 posts ยท Sep 1 1999 to Sep 3 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 01 Sep 1999 03:30:28 -0400

Subject: Fire lanes

I thought the simplest suggestion (forgot whose) was to fire at your target in
cover, then resolve with the only possible result being
suppression (that is to say "I ain't going out there - it's
dangerous!").

And I liked FMD (Full Metal Dropship) as a good name for the planetary
metacampaign game. There have been a number of various era boardgames to
address this but I don't know of one that exactly matches the GZGverse cannon
PSBs (from which one could baseline). So it'll be up to us to come up wiht
some workable ideas.

<insert author>'s suggestion has something to recommend it over my own for
autofire. I like using the suggested weapon multiplier to RB and RB based on
quality from earlier discussions (meshes with SG2 and lets you generate
varying quality weapons), but the idea of an autofire that you can arc is
useful. Though properly done, it should menace targets between you and the
shooter, on the target line, and for a fair piece beyond that. Also note that
your method of using high FP die for small sprays makes them as lethal as the
weapon can be. I'd think any spray is a degradation of effecive FP. I'd start
1 ds down, and work out from there. And you'd still have to do enough
bookeeping or memorization to know a SAW goes in increments of 1", an GPMG in
increments of 2" and an HMG back in increments of 1" (dangerous... but not
high enough ROF for max suppresion).

I'll be running an FMA Skirmish on Thursday. I may try out the other method
for a certain amount of simplicity. Though I like my own (grin).

From: Laserlight <laserlight@q...>

Date: Wed, 01 Sep 1999 17:51:44 -0400

Subject: Re: Fire lanes

Los said:
> One major diff between Laserlight and Tom's autofire method

Actually, the really major difference is I haven't written anything about
this. I forwarded a message or two from John "Combat Engineer" Atkinson, but I
don't recall if it was relevant to this.

My point of view is, drop a few chunks of antimatter from space and that'll
solve the problem.

From: Los <los@c...>

Date: Wed, 01 Sep 1999 15:38:54 -0700

Subject: Re: Fire lanes

> Bulldog wrote:

> I thought the simplest suggestion (forgot whose) was to fire at your

That's not necessarily how real suppression works, you cover areas that you
don't want the enemy to go into not where they are hiding under impenetrable
cover. However you're right that it is simpler. But what about when the
attackers approach (as usually happens) that cover from an area where they
wouldn't have been observed or in LOS? (Deadspace) In reality the defender
might not have known they were there anyway. And normally there isn't huge
amount of rounds available to go wasting it on every spot the enemy may be
(recon by fire partially excepted)

> <insert author>'s suggestion has something to recommend it over my own

One major diff between Laserlight and Tom's autofire method is:

LL: Anything with a two inch are gets attacked with normal firepower, then
degrades from there out to the limit of the arc. Anything within whatever band
of the arc can be attacked once but there is no limit as to the number of
figures which can be attacked.

TB: Anything other than firing at one target begins to degrade the FP die. (ie
single tgt D10, Burst D8, Full auto D6). Depending on teh type of fire mode
the gunner gets multiple attacks to spread out against the targets. (I.e.
Single=1, burst, 2, FA=7) and individual targets can be attacked as many times
as you need given you still have rounds left.

> there. And you'd still have to do enough bookeeping or memorization to

Note that both Stargrunt and FMA require you to do bookkeeping up front
anyway, so in my mind that's a non-issue. As long as there's not much
bookeeping during the game. Before you start any game you have to figure out
things like weapon firepower, quality, leadership, regular and combat
movement, armor type etc and all this has to be written down on the squad
cards..

> [quoted text omitted]

Cheers...

From: Allan Goodall <agoodall@a...>

Date: Fri, 03 Sep 1999 01:57:42 GMT

Subject: Re: Fire lanes

> On Wed, 01 Sep 1999 15:38:54 -0700, Los <los@cris.com> wrote:

> One major diff between Laserlight and Tom's autofire method is:

Ummm... would that be MY autofire method...? *L*