Fire Actions in Stargrunt or FMA

3 posts ยท Dec 4 2000 to Jan 18 2001

From: Allan Goodall <agoodall@a...>

Date: 4 Dec 2000 12:38:14 -0800

Subject: Re: Fire Actions in Stargrunt or FMA

> On Mon, 04 December 2000, "Bob Makowsky" wrote:

> What is the current feeling of fire actions in FMA (or Stargrunt for

In Stargrunt 2, it's one fire action per figure per activation.

In other words you can use one action to fire all figures in a squad at a
singl e target, or you can use one action to fire some of the figures at a
target and a second action to fire the remaining figures at a target.

A squad can use two fire actions in a single activation, but they must be for
d ifferent figures. They CAN be used to fire at the same target. You could,
for i nstance, fire half the squad at a target and then fire the second half
at the s ame target. This increases the chance of suppression while decreasing
the chanc e of casualties.

Allan Goodall - agoodall@canada.com
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Message-ID: <002201c05e36$af2a3e00$0501a8c0@c800>
From: "Bob Makowsky" <rmako@coqui.net>
To: <gzg-l@csua.berkeley.edu>
References: <20001204203814.5466.cpmta@c008.sfo.cp.net>
Subject: Re: Fire Actions in Stargrunt or FMA
Date: Mon, 4 Dec 2000 17:10:51 -0400
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Allan,

Thank you for the excellent explanation. I have been doing some Not Star
Wars battles in FMA with my Daughter and Son (6 1/2 and 3 1/2) using an
FMA style variant. I am looking at somehow basing fire actions on the weapon.
A submachinegun type possibly getting 2 less effective fire actions or one
more accurate etc.

Again thanks for the input.

Bob Makowsky

[quoted original message omitted]

From: Nick and Laurel Caldwell <clcaldwell@k...>

Date: Wed, 17 Jan 2001 20:08:06 -0500

Subject: Re: Fire Actions in Stargrunt or FMA

Hey, for my 1720 scenario I came up with a reload action, too.

Here's a question -- do you make them roll against their quality to get
their weapon reloaded?

Nicholas Caldwell clcaldwell@kreative.net

[quoted original message omitted]

From: Allan Goodall <agoodall@a...>

Date: Wed, 17 Jan 2001 22:07:02 -0500

Subject: Re: Fire Actions in Stargrunt or FMA

On Wed, 17 Jan 2001 20:08:06 -0500, "Nick and Laurel Caldwell"
> <clcaldwell@kreative.net> wrote:

> Hey, for my 1720 scenario I came up with a reload action, too.

Nope. I had thought about it, though. But soldiers of the era, under fire,
tended to have no problems loading. They often didn't fire, just kept
reloading (one rifled musket at Gettysburg had 10 loads in it), but reloading
wasn't a problem.

I did away with suppression markers, as suppressing units and stopping them
from firing didn't really happen in this period. The rate of fire was too low.
In the era you are talking it was even less of an issue. Instead of a
suppression, I used a Confidence Test. As units drop in confidence, they tend
to fire less. This handles the nasty effects of being under fire for a while
and slowing down firing. Requiring a quality roll to reload as well seemed
like overkill.