figure poses and MICVs

6 posts ยท Jul 10 2001 to Jul 10 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 9 Jul 2001 21:55:42 -0400

Subject: figure poses and MICVs

Ryan said: A demolitions guy planting a charge or a mine. (sappers still exist
in SG right?)

[Tomb adds]
I'd like to see the generic line added to in
the form of a few engineering figures - one
in bulky armour with a mine detector (maybe even modified PA, though sensitive
mines could be setoff by PA servos), and maybe one planting a mine (CDM) and
any other good poses for engineers (where's Full Metal Atkinson when I need
him?). The reason I suggest generic is because then you could paint the
fatigues to match any other army and you only need one line of these. The PSB
is of course that as
engineers and demo/anti-demo types use
special kit, they'll look different from the regs of any force anyway.

[Tomb continues blathering]

MICVs:
AIFV, RFAC/1, GMS/L, 2 infantry teams -
fits in a size 3 vehicle but is illegal. Note
someone said infantry teams are 6-8 guys. I
believe DS2 specifies on infantry element to
be 3-5 guys. Therefore the typical 7-8 man
squad in an APC is actually TWO DS2 elements, and therefore the design should
be legal. Talking to Oerjan previously, given the weapon I had in mind is TOW
II or
Hellfire, the GMS should be GMS/H. And
that not only blows weapon fit, it blows capacity too.

Of course, if we had some rules for weapons mounted outside of armour (like I
think the TOW is on a Bradley), then we could use capacity "outside" the
vehicle.

Tomb

From: Ryan Gill <rmgill@m...>

Date: Tue, 10 Jul 2001 12:53:59 -0400

Subject: Re: figure poses and MICVs

> At 9:55 PM -0400 7/9/01, Thomas Barclay wrote:

Aye, Soft non metallics only. PA servos, power source, all sorts of things on
Power armour to make mines go *BOOM!*. EODs like to wear all sorts of stuff
that isn't going to emit RF.

Course in the field a MCLC (Mick-Lick) or Bangalore is preferable for
in stride breaches in a mine field. Safing a CDM could be done as you
don't want Anti-Tamper devices in something you might want to pick
back up when you pull out of an area.

> one planting a mine (CDM) and any other

Engineers doing an in-stride breach would look pretty generic. Its
the scouts that would find the field in the first place. That's probably what
is really needed. A Ghurka or a NAC Marine prone with a probe (fiberglass,
carbon fibre or kevlar) looking for the mine field.

Of course in the day of electronic sensors he could be looking the high tech
way, but then the CDMs could look for that sensor too and attack him.
Wow...how do you find a minefield when its protected by CDMs that want to blow
you do shreds when you get close enough to see
it...?

> special kit, they'll look different from the regs

Hmm, a guy on the ground with a mine probe? *Franklin, 0700! Congratulations,
you're an engineer, you go out and find mines!*

> [Tomb continues blathering]

Jeeze, hard to imagine anything but power armour accomplishing much in a 3 man
team. Sure an APSW team could work as 3 men. So could a GMSL. But a rifle
squad has to be 5 men or so. Squads can break down into individual fire teams
(2) but splitting fire teams across tracks seems a bad idea. Even the tightly
packed Bradly IFV has room for an 8 man squad.

> Of course, if we had some rules for

Well, that still counts as part of the vehicle capacity. You've got the
Armoured box launcher and 2 rounds outside the vehicle, but also reloads under
the floors or under the crunchy benches, a sight system and launcher control
components in addition to the 25mm's control systems.

From: B Lin <lin@r...>

Date: Tue, 10 Jul 2001 11:08:23 -0600

Subject: RE: figure poses and MICVs

[quoted original message omitted]

From: Brian Bell <bkb@b...>

Date: Tue, 10 Jul 2001 13:32:21 -0400

Subject: RE: figure poses and MICVs

I would imagine that an EMP Pulse is also a big red flag for artillery saying
"Shoot Us! We're comming through here!"

I expect the nastiest stuff will be non-electronic barriers.
Monowire (if it exists in the GZG universe). Sticky Goo Puddles Explosives
that react with the material on the sole of a boot or uniform material. Pits
with diamond crystal spikes. Designer crystal caltrops that break into smaller
caltrops if shattered. Tumble Weeds made of fiber that resonates when in
proximity to radio frequencies (then you look for a set distortion pattern). A
field of superglue impregnated streamers. And dozens of things that are so
nasty I didn't think of them.

-----
Brian Bell
-----

> -----Original Message-----

From: Ryan Gill <rmgill@m...>

Date: Tue, 10 Jul 2001 14:27:07 -0400

Subject: RE: figure poses and MICVs

> At 11:08 AM -0600 7/10/01, Binhan Lin wrote:

These aren't Missiles. They are Claymores. Smart ones in some cases. But easy
to use optical components for most of the hardware. Play out some fiber for
controls. An LED is great for a source. Light goes down the 'wire' and it goes
off.

> intermittently to keep the missile guessing if they are in loiter mode.
 I
> would suspect that in the future, for mines, you would have the

Well if the CDM is strictly electrical you could be playing a nice long game
and never get anywhere. Electrical blasting caps take quite a bit of EMP to
make them go fizz. Enough to make them go would likely cause problems for all
of your Electrical Blastic Caps as well.

Straight up mines don't need electronics at all. Just an initiator of
some sort connected to a spring/switch, a booster charge and some
explosives.

From: Ryan Gill <rmgill@m...>

Date: Tue, 10 Jul 2001 14:29:49 -0400

Subject: RE: figure poses and MICVs

> At 1:32 PM -0400 7/10/01, Bell, Brian K (Contractor) wrote:

These are all nice but like anything if you deploy it you may have to pick it
up. How do you pick up a field of super glue streamers? A big drum of
Superglue solvent and a sprayer will neutralize them. I wonder if DS2 would do
it. It breaks down some rubber seals pretty nice.

Pits can be filled in during a breach. Sticky goo would be good for Civil and
low intensity, but not likely high intensity.