Fighters [warning bloody rant]

1 posts ยท May 8 2002

From: Ryan Gill <rmgill@m...>

Date: Wed, 8 May 2002 00:10:37 -0400

Subject: RE: Re: Fighters [warning bloody rant]

> At 7:56 PM -0700 5/7/02, Brian Burger wrote:
SBs
> barf insane amounts of fighters at you, which come hammering in at full

My bloody point is that if you make such changes to the fighter rules then the
bloody existing carriers (NON SOAP BUBBLE CARRIERS) will not be worth a fetid
pair of dingos' kidneys! If 6 fighter groups from an Ark Royal can't go toe to
toe with one SDN that masses as much as the Ark Royal, then what is the bloody
point of even having the Ark Royal and the Illustrious in the blasted book?
Are they there for nostalgia? If two Ark Royals can't stand off from one SDN
and rip it apart like two SDNS could one SDN then I'd have a problem as well.

If Soap Bubbles are the problem ban the bloody soap. Don't ban the bloody
water and air as well. Ban the bloody soap bubbles.

If people try to run a realistic carrier group the current rules make it hard
enough. If you try to mix the force of fighters on board it's even harder. Why
the heck are custom soap bubble carriers a problem against standard book
ships? If I have 20 squadrons of fighters on the table, then I've got 20
squadrons worth of support ships to carry those fighters around. Those ships
aren't going to be getting close to that battle line when all they have is a
DD level armament. They bloody well cost a heck of a lot more than a DD. They
cost as much as an SDN. And while they're sitting back waiting for their
fighters to come back, those fighters are getting nibbled away under the
standard rules.

The best counter for Fighters is Fighters. You can place them where you need
to. You can intercept the fighters before they get into PDS range
(Interceptors intercept...imagine that?).

> It makes for the most boring, irritating games of FT it's possible to

I've never ever said that soap bubbles aren't annoying. I've criticized the
mouth breathing, odor trailing, munchkin tactic from the start. The closest
I've ever come to the tactic was a desire for an Ark Royal that didn't waste
mass on class 2s and 1s that wouldn't ever get used if it's escorts and it's
captain were doing their job.