Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

6 posts ยท Oct 26 1999 to Oct 27 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 26 Oct 1999 15:11:04 -0400

Subject: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

We have standard fighters. Then torpedo, long-range, fast, heavy,
attack, and I'm sure there might be another type. And we haven't even
touched on weasels for fighter groups (ECM/EW fighters) or
SWAC-fighters (though Brigade makes a SWAC strikeboat).

My questions:
1. Has anyone thought of ECM/EW fighters and how to implement them?
2. SWACS? Same question? 3. Recce fighters?
4. Multi-role fighters - I haven't seen one yet. ie a fighter that
could, with the correct addition or subtraction of kit be 1) a fast fighter
(booster packs), 2) a long range fighter (drop tanks), 3) an
ECM/EW fighter (ECM pods), 4) Recce fighter (sensor nodes), 5)
interceptors (different weapons loadout), 6) attack fighters (different
loadout). I'm assuming heavy fighters are more robustly constructed frame wise
and that torpedo fighters are just a different beast (for some apocryphal
reason known as "Stringbags").

It seems to me that many of today's fighter jets are multi-role
capable. How do we create such a beast in FT, cost it, and store its
auxilliary components aboard the carrier?

I'm sure some of you FT Top-Gun-Fighter-Squadron-Jockeys must have
some thoughts.

From: Tom McCarthy <tmcarth@f...>

Date: Tue, 26 Oct 1999 15:18:53 -0400

Subject: Re: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

Well, the short and simple answer (which rarely satisfies) is that a fighter
group with good ECM is effectively heavy and a fighter group with good EW
effectively enjoys the interceptor advantage (but not disadvantage).

From: Ryan Gill <rmgill@m...>

Date: Tue, 26 Oct 1999 16:11:12 -0400 (EDT)

Subject: Re: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

> On Tue, 26 Oct 1999, Thomas Barclay wrote:

> My questions:

The basic fighter comes under the heading of multirole. IT can intercept, it
can bomb, it can escort....its just not as good at all of those roles.
I see the basic fighter as a f-18. The Interceptor as the F-14, the Hvy
Fighter as the F-15 and the Attack Fighter/Torpedoe Fighter as the A-6
or similar dedicated aircraft.

> I'm assuming heavy fighters are more robustly constructed frame wise

The NSL player who had his SDN slammed hard with two flights of NAC Torpedo
Bombers would certainly agree.

> It seems to me that many of today's fighter jets are multi-role

Many of todays jets suffer from being multi role. The best EW aircraft are
dedicated.

A dedicated Ground attack aircraft will do a better job than a multi role
aircraft.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 27 Oct 1999 10:22:28 +1000

Subject: RE: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

I've got a few ideas, old and new which might work: 1. EW fighters: 1 fighter
in the group loses all antiship capability & is reduced to torpedo dogfight
capability (1 kill on a 6). While this fighter is alive, the squadron ignores
the first kill each turn (not each attack or PDS die). The defender can choose
when to lose this fighter to attrition (do you lose it early to retain your
antiship or keep the defence help?)

2. Not sure what you're referring to here.

3. Recce fighters would have their standard DFO slot replaced by sensors (see
4.)

4.      I've actually designed all the fighter types using SG/DS.
Although not completely modular in the way you're referring to, the basic hull
&
weapons loadout for all the fighters are the same.  Size 4, 2 x HEL/3,
GMS/H
& DFO/multirole mounts.
See:  http://users.mcmedia.com.au/~denian/sg/fighters.htm
for current details.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/

> -----Original Message-----

From: JohnDHamill@a...

Date: Tue, 26 Oct 1999 21:11:27 EDT

Subject: Re: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

In a message dated 10/26/99 7:23:34 PM Central Daylight Time,
> Brendan.Robertson@dva.gov.au writes:

<< I've got a few ideas, old and new which might work:
 1. EW fighters:    1 fighter in the group loses all antiship capability
& is reduced to torpedo dogfight capability (1 kill on a 6). While this
fighter is alive, the squadron ignores the first kill each turn (not each
attack or PDS die). The defender can choose when to lose this fighter to
attrition (do you lose it early to retain your antiship or keep the defence
help?)

2. Not sure what you're referring to here.

3. Recce fighters would have their standard DFO slot replaced by sensors (see
4.)

 4. I've actually designed all the fighter types using SG/DS.   Although
not completely modular in the way you're referring to, the basic hull &
 weapons loadout for all the fighters are the same.  Size 4, 2 x HEL/3,
GMS/H
 & DFO/multirole mounts.
 See:  http://users.mcmedia.com.au/~denian/sg/fighters.htm
for current details.

 'Neath Southern Skies - http://users.mcmedia.com.au/~denian/

> -----Original Message-----

SWACS- stands for Spaceborne Warning And Control Ship, at least that's
what they are referred to in some other space combat games.

From: Tony Francis <tony.francis@k...>

Date: Wed, 27 Oct 1999 09:39:59 +0100

Subject: Re: Fighters - Multi Role, Recce, SWAC, ECM/EW [FT] [FB]

> Thomas Barclay wrote:

> We have standard fighters. Then torpedo, long-range, fast, heavy,

For the above two, I've designed them as very small (mass-6) ships
fitted with ECM or sensors from More Thrust. This allows you to use them
without having to invent any new rules.