From: Michael T Miserendino <MTMiserendino@l...>
Date: Tue, 26 Oct 1999 15:31:00 -0500
Subject: Re: Fighters - Multi Role, Recc, etc. and Sensor Rules
We had a discussion about fighter mods with EW capability quite a while back. It might be in the archives. Recently I started using the FT and MT sensor rules. Fighters were not included in the sensor rules. I am using sensor rules in my Battlestar Galactica scenarios and have resolved fighters by allowing them to use basic active sensors as well as passive sensors with the exception that they only have a 6" radius of operation. When operating sensors the fighter cannot make any attacks as this counts as their action. If the fighter group uses active sensors the fighter group bogey marker is replaced with the actual fighter group mini. If it is passive, the bogey marker is left in place. The information retrieved is the same as per the passive and basic active sensors in the rules. The fighter group making the sensor sweep can be attacked by the target ship if the fighter group is no longer a bogey itself. If a ship fires on a fighter group using an APDS, the ship's bogey marker is replaced with the actual ship mini. This seems to work very well with my scenario as I wanted to recreate the atmosphere of carrier battles in space. The play tests seemed to mimic the Battle of Midway. This was the first time my playtesters used sensor rules and they really like it a lot. Most games in the past start out with players positioning their ships based on how the other player positioned their ships. Using sensors rules (or random jump-in points) seemed to add some variety to the game. I highly recommend giving it a try. Mike Michael Miserendino Senior Software Engineer Lincoln Re mtmiserendino@lnc.com > owner-gzg-l@CSUA.Berkeley.EDU at internet 10/26 1:24 PM >>> We have standard fighters. Then torpedo, long-range, fast, heavy, attack, and I'm sure there might be another type. And we haven't even touched on weasels for fighter groups (ECM/EW fighters) or SWAC-fighters (though Brigade makes a SWAC strikeboat). My questions: 1. Has anyone thought of ECM/EW fighters and how to implement them? 2. SWACS? Same question? 3. Recce fighters? 4. Multi-role fighters - I haven't seen one yet. ie a fighter that could, with the correct addition or subtraction of kit be 1) a fast fighter (booster packs), 2) a long range fighter (drop tanks), 3) an ECM/EW fighter (ECM pods), 4) Recce fighter (sensor nodes), 5) interceptors (different weapons loadout), 6) attack fighters (different loadout). I'm assuming heavy fighters are more robustly constructed frame wise and that torpedo fighters are just a different beast (for some apocryphal reason known as "Stringbags"). It seems to me that many of today's fighter jets are multi-role capable. How do we create such a beast in FT, cost it, and store its auxilliary components aboard the carrier? I'm sure some of you FT Top-Gun-Fighter-Squadron-Jockeys must have some thoughts.