Fighters in Full Thrust

1 posts ยท Jul 2 1998

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Thu, 2 Jul 1998 15:52:00 -0400 (EDT)

Subject: Fighters in Full Thrust

Having read mailing list comments on carriers and fighters I have adopted the
following rules.

I have dispensed with fighters only available to capital ships. With the new
fleet book it's harder to define a capital ship anyway. So every ship that I
design now has to have separate Lunching and Landing bays for fighters. This
also helps decide how many fighter groups can dock or launch per turn.

E.g a ship with 3 Launch bays and 3 Landing bays can launch or land all groups
in one turn.

Having to buy and make space for the extra hanger bays pretty much means
players build purpose built carriers. They don't want to waste that kind of
space on a battleship. The system also allows players to have faster launch
methods and sacrifice docking times.

E.g 6 launch bays but only 2 landing bays. The ability to simultaneously
launch 6 fighter groups is off set by only being able to dock 2 per turn.

I find these rules help players mimick popular sci fi. After a massive search
of Babylon 5 sites on the web it's clear that the station can launch
practicaly all of its fighters but docking takes a long time. The fighters fly
out of the cobra bays but dock through the main front entrance.

Also for completeness if a ship only has a launch bay then it can only dock 1
fighter per round! This covers again the ship in B5 with external mounted
fighters.

New house rule (for campaign settings)

Because of the new core systems. Ships are allowed to jettison cargo.
(interface craft, ground troops etc). When the reactor of a ship is in danger
of blowing the player can stop the cargo going with it!