> Paul writes:
> First of all, the sequence:
That's not quite the way I've been playing it, so I just pulled out the rules
and re-read the turn sequence bit (on p4) to make sure. The way I
interpret it, fighters don't really get "activated" during the ships' firing
phase. When a player announces he is activating "ship X' to fire, then any
fighter groups within range of ship X must announce if they are firing at it.
Ship X then fires all weaponry, to include *DAFs, etc; once the ship has
fired, then the fighter groups make their attacks on ship X. At the end of the
turn, if
there are any fighters that haven't fired yet -- because they're
attacking
other fighters, or a ship that didn't fire any weapons this turn -- make
their attacks.
If I read MT correctly (p3), then the same applies to missile attacks.
There are 2 questions I can't find specifically answered in the rules:
1) When do dogfights happen? -- My interpretation is that they're
resolved at the end of the turn, but I don't see where it makes a difference
if you do it after movement.
2) When do ADAFs fire? -- I've assumed that they fire when the attacked
ship's PDAF (if any) fire, as long as it only fires once per turn.
Now, just to really confuse things, if you allow fighters to shoot at
missiles, when does that happen? How about this: when player 1 activates ship
x, player 2 announces any fighters / missiles that are attacking ship x.
Player 1 fires his *DAFs and other weaponry, then attacks the attacking
missiles with any fighters. Then player 2 gets to do his fighter attack on
ship x.
Confused?
On second thought, maybe we should just move all fighter and missile attacks
to the end of the turn. :-/
> Paul A. Neher writes:
@:) Well, since everyone is putting their two cents in, I might as @:) well
add to the babble. Here's how I interpret the rules:
@:)
@:) First of all, the sequence:
@:)
@:) 1) Fighters move, and any in dogfights resolve the dogfights @:) 2)
Starships fire, as well as deliver defensive (ie. anti
@:) fighter/anti missile, etc.)
@:) 3) Fighters that survive and have not engaged in dogfights @:) may now
fire.
@:)
@:) PDAF/ADAF:
@:) Each pdaf/adaf may engage once. When they engage fighters, they
@:) engage the ENTIRE squadron, but they may not engage multiple @:)
squadrons. Damage delivered indicates "the number of fighters @:) destroyed in
that squadron."
Thanks Paul - I think this is the best synopsis we've seen yet.
Unfortunately, I am going to disagree with it. After reading the various
messages posted so far and after carefully considering the rules, I have come
up with the following sequence of combat:
1) Fighters move, and any in dogfights resolve the dogfights. Any
fighter group _not_ in a dogfight declares which ship (if any) it
is attacking.
2) Starships fire offensive weapons and PDAF or ADAF. After each ship has
fired, any fighters which have declared that they are attacking that ship may
fire on it. This means it's a good idea to fire your ADAF ships first.
3) Fighters whose targets have chosen not to fire this turn may now fire upon
those targets.
Now, here is my reasoning. Step 3 is described in FT, page 4, last paragraph.
I think that's pretty clear.
Step 2 is described in FT, page 4, paragraph 3, third (complete) paragraph.
It's important that fighters fire immediately after their target does, because
that means that fighters can be used to force the opponent's order of firing.
So they fire as soon as the ship they're attacking fires. They do not get to
attack their target immediately after another ship has used ADAF to protect
that target. This is explicitly stated in FT, page 5, paragraph 2.
Step 1 is the tricky part. FT never defines exactly what they mean by
"attacking" when they discuss fighter operations. I have interpreted this to
mean that fighters must choose a particular target before any ships fire, and
that they must publically announce that that is their target (one can imagine
the fighters swooping in close to the target). Since we know that fighters
always fire as a reaction to PDAF (except when they're firing at defenseless
ships at the end of the turn), and since we know that PDAF is only allowed to
target fighter groups which are "attacking" the PDAF ship, we must assume that
"attacking" and firing are separate actions. The only alternative I see to
this method is to state that a fighter group is "attacking" every ship in its
front arc. This means that any fighter group flying into a tight bunch of
ships is instantly annihilated, and it also means that ADAF is basically
useless, because PDAF can usually fire at any fighter group within 6" (because
that group is usually pointed at your fleet, which is usually close together).
So my vote
goes for pre-declaration of fighter targets during or just after
fighter movement.
(all rules references are made from FT second edition which I assume is the
standard)
Well, since everyone is putting their two cents in, I might as well add to the
babble. Here's how I interpret the rules:
First of all, the sequence:
1) Fighters move, and any in dogfights resolve the dogfights 2) Starships
fire, as well as deliver defensive (ie. anti
fighter/anti missile, etc.)
3) Fighters that survive and have not engaged in dogfights may now fire.
PDAF/ADAF:
Each pdaf/adaf may engage once. When they engage fighters, they
engage the ENTIRE squadron, but they may not engage multiple squadrons. Damage
delivered indicates "the number of fighters destroyed in that squadron."
That help?
On Tue, 16 Jul 1996 13:09:04 -0400 jheck@sparczilla.East.Sun.COM
(Joachim
> Heck - SunSoft) writes:
I must say that you are right in your sequencing. I stand corrected. Here's
how we designate "attacking" fighters. I play Star Wars alot, so I will use
this as an example:
An imperial VSD is being surrounded by 3 squadrons of y-wings and a
squadron of b-wings (remember this Mike?) It is the VSD's activation
phase. It fires it's main weapons at incoming Nebulon-B class frigates
and vaporizes one. Now the fighter problem: The VSD has 2 pdaf systems. The
VSD player asks "Which fighters are attacking the VSD?" as if he can't guess
already. *owch!* All attack the VSD... it fires bpdaf's at
one y-wing squadron as the controlling player cand roll 6's to save his
life. A '4' and a '6' is rolled eliminating 3 y-wings. Much to the VSD's
demise, the fighters then attack and all is lost.... Ask Mike... he knows.
> Paul wrote:
> An imperial VSD is being surrounded by 3 squadrons of y-wings and a
Date sent: 22-JUL-1996 09:08:56
> An imperial VSD is being surrounded by 3 squadrons of y-wings and a
> I think VSD stands for "Very Spectacular Destruction". ;);)
> Mike Miserendino
So it's not a Victory class Star Destroyer then? (well not any
more anyway 8-) )
> Paul wrote:
This is yet to be seen. Missiles away!;);)
On Mon, 22 Jul 1996 09:10:04 +0100 Adam Delafield
> <A.Delafield@bolton.ac.uk> writes:
> So it's not a Victory class Star Destroyer then? (well not any
We have found that in my designm of the Star Destroyer classes, as in most all
Star Wars ships in general... if I remain as true to the stats of the ships as
I can, and still stay in the parameters of FT... the Star Wars "Death Star
trench attack" is devastating top say the least.
In X-Wing: Rogue Squadron, Wedge Antillees describes the DSTA as the
best way to destroy a Star Destroyer... if you can get past its fighters. And
this has proved itself true time and time again.
However, in the anti-ship role ... the Victory-class Star Destroyer more
than lives up to its name!