In a message dated 99-02-19 10:01:56 EST, you write:
<< FT with it's cinematic movement seems, actually, to be a very good game for
playing movie-style dogfighting, especially if you stay with the FTII
fire arcs with blind rear. Just don't even mention big ships, or make one edge
of the board a star destroyer, rebel cruiser, etc. I suspect there are SSD's
somewhere on the web, but I can only find fighters as fighters, and stats for
the bigger ships.
If you come up with your own, please be sure to share them with us.
;->=
The_Beast
> [quoted text omitted]
Does anyone know what the fghters from MT would "look like" in DG2?
-Stepnen
> Stephen <DracSpy@aol.com> wrote:
I don't know, even though I have MT. I haven't found a way to translate them
well to DSII. I've got several designs based on various real world designs,
from dogfight only, to missile armed interceptors, to heavy bombers.
In a message dated 99-02-20 18:44:53 EST, you write:
<< I don't know, even though I have MT. I haven't found a way to
translate them well to DSII. I've got several designs based on various real
world designs, from dogfight only, to missile armed interceptors, to heavy
bombers. >> I would be interested to see them, can you email them to me at
In a message dated 99-02-21 05:14:47 EST, you write:
<< They'll be part of the Martin+Bristow catalog of the New Swiss
Federation site on my site. They're not there yet, but will be soon. Hopefully
in two or three days... >> Okay, I can't weight to see them or the rest of the
Swiss page for that matter.
-Stephen