From: djwj <djwj@e...>
Date: Thu, 24 Jun 1999 09:02:48 -0600
Subject: Re: Fighters and FlatTop Carriers
On the topic of usless fighters: > Wasn't a similar arguement made in our own history about the > Beth wrote: <Snippage> Except the navy failed to learn from the ground command and fledgeling Air Forces. Their excuse was that they didn't have the "ground space" to have an airfield, besides we could just mount a bigger gun there. The problem being that naval gun rounds don't report back about what they saw on their trip over the horizon. In the Tuffleyverse fighters have certain advantages that larger ships just don't have. First: (Brian Bell wrote:) > 2 - Cost. Because of the power of today's fighter launched weapons, They > can also send recon patrols.Second is that fighters are too small to be Then add: 4 - The simple fact that fighters exist forces the big capital ships to divide their mass between anti-ship and anti-fighter weapons. Think about it this way: A capital ship that had only large-bore ship to ship guns would have truely impressive firepower, and become a challenge for military tacticians to find it's weaknesses. Someone would make the coment: "You know if only we had some of those 20th century fighters refitted for space combat, one could get in close and drop a proton torpedo down that vent shaft." (flashbacks of Star Wars episode 4 anyone?) Such an attack would become common against capitals, designs would begin to include anti-fighter defenses.... And we end up with fighters as we have them in FT. 5 - Reaction Speed: Everyone who has taken driver's ed has seen the video about how far a vehicle moves in the time it takes for the eye to send a signal to the brain, and the brain to send a signal to the foot to apply brakes. In any massively crewed ship this effect is multiplied by the number of command levels between the captan and whoever is actually steering, running the engine, targeting the weapons, ect. plus the time it takes to actually speak the commands. Modern ships don't have a big problem with this because there is only so fast that they can turn, accellerate, decellerate ect. so the difficulties in cumulative reaction speed aren't a factor. In space, assuming that a ship has sufficient thrust to have the manuverability of a fighter, AND that is has the structural integrity to withstand that thrust applied laterally to the hull, you still have to deal with giving orders to up to two levels of inferiors (Usually in engineering: Picard gives the order to Geordi, Geordi gives orders to various faceless underlings, ect.). Fighters only have one pilot, you only have to go through the "sense,brain,action" cycle once. As far as flat top carriers in space: One obvious use of a flight deck has been overlooked in the discussion: If you look at the "Tubes" in Battlestar Galactica, they are pretty form fitting. Even the bay doors in Babylon 5 don't leave much room for error. It is concieveable that a fighter bay become "Bent" rather than "Broken" or have a wing half shot off and dangling from a number of cables or fuel lines. A fighter in such a condition could not be recovered by a "Tube" recovery system, you would need a deck to land on and recieve basic hull repairs before being transported to the fighter's cradle. If the deck was large enough (one for a supercarrier) it could be used to assist in repairs for other ships in the fleet. Having a "mobile ship engineering platform" in the form of a fleet's fighter carrier would aid in long-range repairs for patrol, reconnissance or "exploratory" fleets. In fact my patrol carriers have disproportionatly large decks because they ARE the "drydock" for their light cruisers and escorts on long missions. okay that's my $0.02 plus tax and intrest Jim