Fighters and Fighter Screena

2 posts ยท Apr 20 1998 to Apr 20 1998

From: Keith Watt <kwatt@a...>

Date: Mon, 20 Apr 1998 09:44:54 -0400

Subject: Fighters and Fighter Screena

Hello all -

I'm sending this to both lists since my question is regarding the ship
combat system and is therefore as FT-related as it is B5-related.
Hopefully Jon or Zeke can answer this..

We recently played a TBP-based ship battle and had a problem
interpreting the fighter screen rules. First, here's what happened:

Ship A had a screen of 4 fighter groups (24 fighters) and was attacked by a
swarm of 8 fighters groups (48 fighters) from enemy Ship 1 and Ship 2. Allied
Ship B sent 4 fighter groups (24 fighters) to assist. Ships 1,2, and B were
too far away to be a factor in combat except for their fighters. Antifighter
weapons from Ship A fired, taking out 3 fighters
(not fighter groups).  Fighter screens for Ship A took out 0-1 enemy
fighters per group. Needless to say, Ship A died in short order.

Now, first question: Ship B's fighters are not a screen. Can they dogfight the
fighters attacking Ship A? If so, do the enemy fighters get to shoot back at
B's fighters and still get to attack the ship?

I don't think the enemy fighters should be allowed to fire twice, so it seems
they have the choice: break off the attack entirely or just suck up the damage
from B's fighters and continue on the capital ship. One reading of the rules
suggested that since the enemy fighters are
involved in an attack with a ship, they cannot be part of a dogfight -
and therefore B's fighters cannot engage at all. But this makes no sense: B's
fighters are going to just fly around and watch? But if B's fighters can
attack, then fighter screens are pretty useless. You can do the same damage
without fear of counterdamage by simply bringing in a
non-screening fighter group.  Or better yet, the entire attack might be
blocked rather than just the one or two fighters that you might kill in a
dogfight with your screen.

How should this have been handled? Our other problem was more philosophical:
capital ships were almost unnecessary in the two battles we played. The
fighters went out, swarmed each ship in turn and usually destroyed it in a
single turn. Aside from the fact this never occurs in B5 (but I won't start
THAT debate), I enjoy FT because of the capitals, not because of the fighters.
Here's how we resolved it, and it works quite well:

B's fighters can attack the enemy fighters and the enemy fighters must decide
to continue the attack or break off and engage the fighters. Fighter screens
work slightly differently, however. If the enemy fighters do not break off,
they face the fighter screen, and will roll on the dogfight table as usual.
Now, however, before rolling the dogfight, every screening fighter (not
fighter group) will completely block one attacking fighter (not fighter
group). For example, suppose both the attacking fighter group and the
screening group have six
fighters each.  This turn, no fighters may attack the ship - they are
too busy with the fighter screen. They dogfight and the attackers kill two
screening fighters while the screening fighters kill one of the attacking
fighters. The attackers now have 5 fighters to the screen's 4. Next turn: one
attacking fighter is unmolested, so will attack the ship. The remaining
fighters dogfight as usual, eliminate any fighters as appropriate, and then
the unblocked fighter rolls against the ship.

Essentially, the only rule change is that before the dogfight with the fighter
screen, attacking fighter fighters are blocked
fighter-for-fighter by the fighter screen.  Only unblocked fighters will
actually attack the ship. One possible variant is to match
fighter-for-fighter AFTER the dogfight.  In this case, the enemy
fighters would have had one fighter attack the first turn since they killed
two fighters to the defender's one. My problem with this is that it means one
attacking fighter both fought a defender, killed him, and still had time to
attack the ship. Not likely, IMO.

This does -dramatically- reduce the effectiveness of fighters, but
that's essentially the point: fighters (in general) should fight fighters,
ships (in general) should fight ships. I realize in the
modern carrier-based navy, fighters really do take down capital ships,
but all my experience with FT has led me to believe that the ships are not
just carriers for fighters. But maybe we misinterpreted the screening rules
completely?

Opinions?

Second question: when declaring targets for fighter groups, shouldn't this
declaration alternate among the players as with movement? Often times a
fighter group will have the option of assisting an allied ship (as B's
fighters did above), attacking an enemy ship, or dogfighting. The person who
declares his target first is somewhat at a disadvantage. We couldn't find this
written anywhere, but seemed to be in the spirit of FT.

Thanks..

From: John Leary <john_t_leary@y...>

Date: Mon, 20 Apr 1998 10:41:48 -0700

Subject: Re: Fighters and Fighter Screena

Keith,
     If I had been there, I would have suggested/gone with:
The fighters attacking the ship have a choice, attack the ship or
dogfight.   If the fighters choose to attack the ship, the
defending fighters get a 'free shot' as the attackers go in. Any attacking
fighters that survive make the attack on the ship. (In any case, the fighters
may have only have one shot per turn unless the rules state otherwise.)

Bye for now,