This might be a dumb question, but hear it is: Were are the rules for nimble
fighters? Form player pages I have gotten that they can fire in any arc and
cost 3 more points, is that all? Thanks Bye Stephen
In a message dated 9/10/98 1:12:49 AM Eastern Daylight Time,
SRKOALA@AOL.COM writes:
> This might be a dumb question, but hear it is: Were are the rules for
Unless you are referring to someone's house rule, there are no "nimble"
fighters in FT. The only fighter variants are: Fast, Long-Range,
Heavy, Attack, Interceptor, and Torpedo.
In a message dated 98-09-10 07:03:12 EDT, you write:
<< Unless you are referring to someone's house rule, there are no "nimble"
fighters in FT. The only fighter variants are: Fast, Long-Range,
Heavy, Attack, Interceptor, and Torpedo. >>
Thanks, its good to know that I am not blind... Bye Stephen
> On Thu, 10 Sep 1998 22:01:35 EDT, SRKOALA@aol.com writes:
Now, I know a number of people use a "nimble" designation to allow fighters to
fire at any target in range, instead of requiring the target to be in a fore
arc. But I don't think its official.
In a message dated 98-09-11 11:36:30 EDT, you write:
<< Now, I know a number of people use a "nimble" designation to allow fighters
to fire at any target in range, instead of requiring the target to be in a
fore arc. But I don't think its official. >>
Thats what I have gatherd, thank for conferming it. Bye Stephen
> On Thu, 10 Sep 1998 22:01:35 EDT, SRKOALA@aol.com writes:
i seem to recall that the designation 'agile' (although i might be mistaken)
is used in one of the many b5 rule sets that have colonised the web. the
rationale is that we often see starfuries in b5 spinning round and shooting at
pursuers, or strafing a ship as they pass it, and
so starfuries are classified as agile fighters, and drop the front-arc
fire restriction.
if you are using vector movement, then it makes sense for all fighters
to be agile/nimble, as (as players of 'first encounters' (?) are well
aware) facing vector and movement vector are not necessarily the same.
however, if you are using a cinematic movement system, then, imho, for a
fighter to be agile/nimble is exceptional and should not be allowed or
should cost extra points.
In a message dated 98-09-13 10:12:35 EDT, you write:
<< i seem to recall that the designation 'agile' (although i might be
mistaken) is used in one of the many b5 rule sets that have colonised the web.
the rationale is that we often see starfuries in b5 spinning round and
shooting at pursuers, or strafing a ship as they pass it, and so starfuries
are classified as agile fighters, and drop the front-arc fire
restriction.
if you are using vector movement, then it makes sense for all fighters to be
agile/nimble, as (as players of 'first encounters' (?) are well aware)
facing vector and movement vector are not necessarily the same. however, if
you are using a cinematic movement system, then, imho, for a fighter to be
agile/nimble is exceptional and should not be allowed or should cost
extra points. >>
Thats one of the web sites that inspired the question the other was the
Starfleet Wars page, which has some interesting rules for FT2.0. Thanks Bye
Stephen