Fighter/pilot quality idea

1 posts ยท Apr 12 2012

From: Hugh Fisher <laranzu@o...>

Date: Thu, 12 Apr 2012 20:47:24 +1000

Subject: Fighter/pilot quality idea

Playing around with ideas for representing fighter and pilot quality in Full
Thrust.

Fighter quality is rated from 1 to 4. 1 is not very good, not something you'd
fly if there was a better alternative available. 2 is your typical fighter. 3
is a super fighter, start of a new generation, the
ME 262 in WWII or today's F-22. 4 would be an alien
fighter that crashed in Area 51 and you've somehow figured out how to fly.

Pilot quality is exponential, not linear. 1 is what Stargrunt calls green:
farm boys, novice pilots just out of training. 2 is an average pilot. 4 is
veteran, 8 is elite or Jedi.

(Complete untrained would be pilot quality 0, but it's likely they'd just
crash and kill themselves on launch, space fighters being a bit more complex
than a rifle.)

There are no direct modifiers for quality of fighter or pilot. Instead,
multiply the two numbers to give the rating for each fighter squadron. Any
time you have fighter vs fighter, compare the two ratings and whoever is
higher is considered superior.

What advantage does the superior side get? My idea would be not a bonus on die
rolls, but instead the superior squadron gets to roll attack dice and if the
player doesn't like the results (just the die rolls, not waiting for damage or
threshold checks
etc) they can re-roll the squadron. Second set of
rolls stays.

Rationale behind the rules: pilot quality matters more than what they're
flying, better pilots make fewer mistakes, better equipment is more reliable.

cheers,