Fighter Numbers

3 posts ยท Aug 26 1996 to Aug 27 1996

From: John Skelly <canjns@c...>

Date: Mon, 26 Aug 1996 19:43:57 -0400

Subject: Fighter Numbers

I just finished playing Full Thrust for the first time at MIGSCON. I had a
chance to quickly look over the rules. Under fighters it says you can
have units of 1-6 fighters.  Is there any reason or benefit to having
groups of less than 6 fighters?

Please remember I'm new to this so any patience is appreciated.
:)

From: Mike Wikan <mww@n...>

Date: Tue, 27 Aug 1996 04:48:20 -0400

Subject: Re: Fighter Numbers

> I just finished playing Full Thrust for the first time at
:)
> [quoted text omitted]
I think they were postulating Fighter attrition due to combat. The only use
for smaller squads I can think of is to divide the enemies PDAF attacks into
smaller sections, or to attack more targets.

From: Joachim Heck - SunSoft <jheck@E...>

Date: Tue, 27 Aug 1996 08:23:53 -0400

Subject: Fighter Numbers

> John Skelly writes:
@:) I just finished playing Full Thrust for the first time at @:) MIGSCON. I
had a chance to quickly look over the rules. Under
@:) fighters it says you can have units of 1-6 fighters.  Is there any
@:) reason or benefit to having groups of less than 6 fighters?

That's probably just to cover you when you try to use a damaged fighter group.
You can't buy fighters individually (by the book rules
anyway - there have been some modified fighter rules described on this
list recently) and they never tell you how much the bay costs and how much the
fighters cost so you really have to buy them in groups of 6. But if half a
group gets piffled, there's no reason you can't refuel, rearm and attack with
what's left of the group.

One thing they never mention is whether you can combine damaged fighter groups
into (fewer) new, undamaged groups. I don't know if
there'd be much advantage to that anyway - maybe not, actually, since
you would have less ability to pin down the enemy in dogfights.