From: Iain Davidson <iain@a...>
Date: Mon, 8 Oct 2001 19:22:25 +0100
Subject: Fighter Movement
I asked this question on the GZG Computer List and was recommended to try on this list. I have recently started playing FT and have read all the books from FT 2nd Edition through to FB2. Having played a few games without fighters, I am keen to start using them as well. I have a question on movement: during normal movement a normal fighter can move up to 24Mu in any direction. Does this have to be in a straight line or can it make turns as well; and if it can make turns are there any restrictions on the number of turns it can make? I assume the answer will also cover the 12Mu secondary movement as well. I often use a lot of "Terrain" such as asteroids etc so ships have to manoeuvre a lot. I'm not sure from the rules what limits fighters have, if any. If they have to move in a straight line, I assume they will also be destroyed if their path intercepts with a large body. Whilst on the subject of fighters, does anyone know of fighter stands that hold small dice, ideally 2 dice (one for CEFs and one for the number of fighters left in the squadron). Many thanks,