Okay, I have FB1 now. I am looking at page 11 under Ship design and I see:
"[Please Note that the Specialized Fighter Types Listed above are described in
the "More Thrust" supplement]"
I don't have, the local shops don't carry and I can't buy it with an
outlandish bid on eBay this supplement!!!!!
*pant, pant, pant* [Ahhhh, the injection is taking hold......]
Seriously, could someone (until I find a copy available or GZG re-prints
this supplement (or puts in a new FT3) just tell me the significant
advantage/difference (in general, not the whole mechanics) and the
masses of the:
Heavy Fighters
Fast Fighters (guess - High speed, less endurance?)
Interceptor Fighters (I assume they only shoot at other fighters???)
Attack Fighters (anti-ship optimized???)
Long-Range Fighters (longer range for less weapon/speed?)
Torpedo Fighters (one shot Pulse Torpedo Attack?? Maybe less range then
real PT???)
This is for design playing more then real game stuff (although *if* I ever get
the Whistlers and Nekton fleets actually laid out... then I would need to get
the specifics for the Whistlers who are fighter oriented even if the Nektons
consider them "worthless scavengers of real
predators"...)
[quoted original message omitted]
> Glenn wrote:
But what you're looking for these days is Fleet Book 2, as the specialized
fighter rules are in there.
MT is, I understand, not going to be reprinted. A lot (most?) of the rules in
MT is superseded by FB1 & 2.
---
> Glenn M Wilson wrote:
> Okay, I have FB1 now. I am looking at page 11 under Ship design and I
They were all re-printed in FB2.
Regards,
[quoted original message omitted]
In message <005901c0b752$e5dde620$43c3893e@inty>
> "Bif Smith" <bif@bifsmith.fsnet.co.uk> wrote:
[snip]
> Somebody else will reply, bit lets see if memory can get this right
Ok, I've got an FB2 here...
> All fighters mass 6, just the cost changes with the different types.
They also take half hits from scatterguns (and presumably interceptor pods)
Cost 30 per flight of 6.
> Interceptors gain a extra +1 in fighter combat, only dammage a ship on
Actually, they cannot damage ships at all. Cost the same as standard fighters.
> Fast fighters move 36 MU per turn (instead of 24 MU), still move 12 MU
Cost 24 per flight.
> Long range fighters gain extra endurance (ie-more secondary movement).
9 CEF, rather than 6, cost 24 per flight.
> Attack fighters are the opposit of interceptors.
Near enough, they _can_ attack other fighters, scoring 1 kill on a roll
of 6 (per fighter). Cost 24 per flight.
> Torpedo fighters carry a small anti-ship missile, and roll 1D6,
Well, FB2 changed this to 1 dice roll: 1-3 = miss, 4 = 4 DP, 5 = 5 DP,
and 6 = 6 DP. Cost 36 per flight.
> I think the above is right, but it`s only from memory, and I cannot
I don't believe that the MT missile rules, wave gun, or ECM rules, etc, were
reprinted...
Stilts
> Oerjan Ohlson wrote:
> Glenn M Wilson wrote:
> Stilt Man wrote:
> I don't believe that the MT missile rules, wave gun, or ECM rules,
Please re-read the post I was replying to - I've included the first
part of it below:
> Okay, I have FB1 now. I am looking at page 11 under Ship design and
Glenn only asked about the fighter rules. (Not even the bits I snipped out of
my reply had any questions about the rest of MT, only the fighters.)
When did Wave Guns, MT missiles and ECM become "Specialized Fighter Types"?