Fighter intercept of salvo missiles

2 posts ยท Aug 19 1998 to Aug 19 1998

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Wed, 19 Aug 1998 16:31:32 +0100 ()

Subject: Fighter intercept of salvo missiles

Hello

Came up against this one at the weekend.

I fired a salvo at an enemy ship which finished it's move within 3" of the
salvo. My opponent had a fighter sqaudron within 6" of the salvo marker. They
were not screening the target ship.

Now the problem I had was that the fighters went first which ment we had not
rolled to see how many missiles were on target. The thing which was not clear
is that I argued that the fighters were engaging all 6 missiles from the salvo
since the rules say that you roll to see how many are on target. In this case
the target was not the fighters. As it was I rolled to see how many were on
target. 3 these were wiped out by the fighters. Doing it this way would
suggest that when I fired the salvo 3 of the 6 missiles flew of at weird
angles when launched. This hardly seems fair.

What do you lot think?

From: mehawk@c... (Michael Sandy)

Date: Wed, 19 Aug 1998 09:55:08 -0800

Subject: Re: Fighter intercept of salvo missiles

> Hello

There is a reason for the distinction between Fighter Groups acting as a
screen intercepting Salvo Missiles and Fighter Groups firing on a Salvo
incidently.

Fighter Groups acting as a screen get to concentrate their fire on those
missiles making their final attack run. They get to fire on those missiles
which would otherwise hit.

In your example, if the fighter group destroyed 3 missiles, that would leave a
3 missiles salvo still on target. Instead of rolling a d6 for the number of
missiles, roll a d3, (or d4, d2, d5) as appropriate.