From: Eric Foley <stiltman@t...>
Date: Wed, 14 Jun 2000 15:16:09 -0700 (PDT)
Subject: Fighter heap endurance
Was "Retrograde skirmishers" but we've gotten back into fighter discussions again so I changed the subject... > Oerjan wrote: > No, you have not. All right, if I wasn't before, I'm being clear now. > >Heck, I've twice given you an exact count of ships and numbers of > The Kra'Vak case, yes. You wrote that before you had tried the KV in The ships I designed for that particular game were roughly similar to what I'd probably fly as a custom KV-based force in a more average design. I originally envisioned about 95-100, wound up designing it with 90 for the actual game. That's probably a number I'd aim to approximate in most games with my designs. > In the latter case, you stated "10-20 PDS on each heavy battleship", I _did_ say exactly 20, in groups of three. It _is_ true, however, that I didn't specify what escorts they'd fly except that they probably would throw nova cannons or needle beams, thus implying that they'd be their own form of attached skirmish mini-squad rather than part of the main phalanx, but OTOH, I wasn't completely clear on that one. > >Keeping track of fighter endurance isn't terribly hard for me because > Not even when some but not all fighter groups use secondary movement? No, secondary movement is not free in our house rules. That _is_ a pretty good question, but my answer at this point is that I don't think I've _ever_ used secondary movement for just part of the force. I tend to fly my fighters in a pretty monolithic mega-flotilla, such that they move and attack all at once. When I fire, I tend to pile them all on one ship at a time to assure that ship's destruction, then move on to the next. If I'm firing on more than one ship it'll be because (a) I'm not going to expose them to much more PDS fire on two ships than I would on one and (b) I'm not expecting that either of your ships with meaningfully survive even if I divide my fire between two of them. The thinking's pretty simple: maximum damage for minimum exposure to counterattack. If you were to divide your fleet up in hopes of dividing up my fighters, I probably wouldn't divide the fighters into more than two flotillas at a time anyway... which just means, at worst, I have to keep track of two numbers for the active piles on the board instead of one. When I fly them this way, keeping track of how many shots they've got left isn't usually terribly hard, because they'll usually all have the same number. If they don't it's usually when I've involved just some of them in fighter screens, in which case I'll usually just not bother having the screen-duty fighters use their last few shots over the whole because that would expose them to PDS fire in smaller numbers, thus making their attack that much less cost-efficient. In those cases, I'll just bring the whole heap back to their carriers and refuel them all at once to resolve the disparity. > >I'm talking about ships that might dedicate about 10-20% of their > 46 mass for point defences are 27.6% of the total Mass of Noam's ships VERY huge, considering that I'm talking about one thing and you're talking about another. Weapons mass!= ships mass.