From: Brian Bell <bkb@b...>
Date: Fri, 13 Dec 1996 00:25:24 -0500
Subject: Fighter Groups
Some ideas & questions about Fighter Groups. Question 1) After a fighter group expends its endurance and returns to the carrier, how long before it can launch again? I would assume the minimim time would be 3 rounds (same as endurance) possibly much longer. Ideas for launch bays beyond 2: 1) Fighter groups with launch bays, beyond the initial 2, may be bought at a penalty of 1 additional ton per fighter group purchased applied to ALL fighter groups. Example: a carrier with 3 launching fighter bays would pay 7 tons per fighter group. A carrier with 4 launching fighter bays would pay 8 tons per fighter group. Cost would also rise by 5 points per additional launching fighter bay for All launch bays on the ship. 2) Launch bay cost: 3 tons, 10 points. Fighter group with internal bay: 4 tons, 15 points. Yes this is more expensive than standard launch bay/fighter group combo, but more flexible. You could mount more than 2 launch bays. Also you could build 1 launch bay with multiple internal bays. Idea for Fighters on ships smaller than Capitals: (I subscribe to the interpretation that Carriers are capitals that have > 1/2 of their system tons in fighters) 1) Ships smaller than capitals may mount Fighter groups. However, they may not recover the Fighter groups once launched. Fighters must return to a carrier, space station, or planet after expending their endurance. Thus usually they are mounted only on system defence ships (non-FTL).