From: db-ft@w... (David Brewer)
Date: Mon, 10 Mar 1997 18:22:54 -0500
Subject: Fighter beys &c.
In message <01IGCA9XKD2W9GVUX8@avion.stsci.edu> SHADOW means never > having to say you're sorry writes: Wet naval analogies aren't always so bad, since they form the basis of the SF cliches that drive FT. I feel obliged, however, to point out that one recent (recent meaning 15 years ago) military campaign notably used impressed merchant shipping as platforms for fighter aircraft to be IIRC transported in, and flown from, at least in a CAP role (rather than as a heavily laden bomb-truck requiring a runway). Harriers, natch. Vacuum makes it rather tricky to clear the decks and hop on/off/under a plane on deck tho'. OTOH there's no stall speed, so it's all VTOL. Tooling around with the descriptive design thing, I had occaision to ponder many core FT rules/ideas and I did get to thinking about fighters. I think there's much room in FT for the use of fighters to be much more involved, and to make specialised carriers much more interesting, particulary if they incorporate some of the fighter movement ideas floating around. A basic "fighter bay" could be much as in FT now, and be fitted to dreadnoughts and the like as a multipurpose store/launch/recover facility. For carriers these functions could be broken down. Specialised launch tubes could launch fighter to much faster velocities than allowed for normal bays. Specialised recovery systems could recover fighters with a greater tolerance. Combined this could give carrier based fighters a greater effective operational radius tha normal (because velocities would be higher). Storage bays could hold fighters in a more efficient way (less mass) so that true carriers could have really serious fighter complements. All with seperate display symbols and threshold rolls, natch. Parasite racks? I suggest that due to the neglegable maintainance these fighters get that each group takes a 1-die hit before combat to determine how many effectives survive the journey. A gamble, then.