From: Jerry Han <jhan@w...>
Date: Sun, 15 Feb 1998 22:59:51 -0500
Subject: Figher Balance Issues - Replies...
Grouped together for your reading pleasure or torture... (8-) > Thomas Barclay wrote: > > directly influence the outcome of battle. It is assumed that all Oh agreed. I just assumed naval power projection missions for the planes involved. There may be universes where fighters are not useful for naval power projection, but extremely useful in planetary assault, garrison, and defence duties. > Fabet@aol.com wrote: Instaed > A/C with antiship missions rely on long range stand off weapons like This is a very recent phenomenon. In World War II, the main anti-ship weapons of the time (airplane bombs, torpedoes, large calibre shell fire) and the main air defence weapons (small calibre gun, air defence fighter) were largely ineffective against other targets. Indeed you can argue that this dichotomy continues to this day, as large scale anti-ship missiles are ineffective against fighters, and SAM/AAMs and CIWS systems are ineffective against major warships. (This isn't a strong as in pervious generations, since today's navies depend heavily on active defences, and have little in the way of passives.) But the development of stand-off weapons is a perfect example of the changing nature of offense/defence. The development of reliable, accurate fire control for small-calibre weapons (culminating in CIWS systems), and the development of reliable surface-to-air missiles means the day of close in attacks against a modern fleet are over. (They are still viable against a fleet not completely modernized - for example, Argentina vs UK, Falklands, 1982.) > John Leary wrote: I actually wasn't looking at solving anything. (8-) My only purpose in this was to attack the issue of balance. One of my pet peeves is when elements are 'shoe horned' into a Universe just for the coolness of it all, with not even a consideration as to whether or not this makes sense. (Some Anime is an example of this.) I do like 'no-brainer' movies just like everybody else (well, maybe not everybody else (8-) ); I just like a higher level of sophistication in my game universes. Apologies for the length of ramble, J.