[fh] nederlander space kingdom was Re: [IFWG] Timeline update

2 posts ยท Jan 26 1999 to Jan 31 1999

From: Thomas Anderson <thomas.anderson@u...>

Date: Tue, 26 Jan 1999 22:37:08 +0000 (GMT)

Subject: [fh] nederlander space kingdom was Re: [IFWG] Timeline update

right...

> On Mon, 25 Jan 1999, Laserlight wrote:

well, the netherlands star kingdom has seven, if that helps.

and so it begins, not with a bang, but with a whimper.

i got to thinking about designing ships, and realised that my designs were
looking for a star nation to build them. i was thinking of saying they
were modified nac designs, but the fleet doctrine was so off-beam it
wouldn't have stuck. so, i thought to myself: who is there who hasn't got
much attention from the amateur kingmakers on gzg-l? well, there's the
dutch. job's a good 'un.

the dutch win big on several points: european, so i can identify a bit better;
a kingdom, so i still get a royal navy; historical naval power, so i get a
*big* royal navy; invented total football; huge marijuana trade (and hence
frequent wars with indonesian opium fleets and
bavarian-controlled drugs cartels :-); and, mostly, all the dutch people
i
know are great guys/gals.

the only word of dutch i know is 'ontploffing', which means 'explosion'. it's
not a bad start.

what do we know about the dutch? well, from the timeline: they got out of the
fse in 2102, but stayed out of the nsl. they send heavy cruisers against the
french (on the sly) in the "liberte" scenario in ft. along with the nac, the
nsl, and the fct, they drove the kv off from Rheinhold, the first major human
victory against the kv.

so, unless anyone has any prior claim, or there are official reasons the dutch
can't be detailed in, or anyone else wants to have some say in this (and
please do!), i'll stake my claim and work on designs, fleet rosters and
history for the dutch. i wouldn't mind someone to fill in some
dirtside details - other than an overdeveloped royal marines, i have no
idea what the army'll be like.

here's a start, saying something about attitude. the reply of Grand Admiral
Oosterhaven, on being asked what should be built with the 2185 War Emergency
Budget Supplement: "freighters.".

fleet doctrine is centred around speed - provisionally, all ships will
have thrust six. this means capitals which can maneuver like light cruisers,
which will hopefully scare the bejeesus out of most people. it also helps
sooth my sml paranoia. the fleet is heavy on capitals, as (a) i think this is
generally a good idea and (b) it helps a smaller power punch above its weight
in major battles. escorts will mostly also have thrust
six - what's the point of escorts which go faster than the ships they
escort? oh, and the Skunk class special operations frigate...

Tom

ps general plea to the cartographers - given that the next few months /
years will see a boom in the number of unofficial nations (i'm sure the
gzgpedia will be a spur), let's not be too quick over allocating stars, ok?
why not leave it a while, and then allocate, say, one in five habitable
systems. this does mean known space will go out to a much bigger radius than
before, but it gives us room to grow.

From: Nyrath the nearly wise <nyrath@c...>

Date: Sun, 31 Jan 1999 11:11:05 -0500

Subject: Re: [fh] nederlander space kingdom was Re: [IFWG] Timeline update

> Thomas Anderson wrote: