[FH] Campaign game

1 posts ยท Jan 28 2002

From: Laserlight <laserlight@q...>

Date: Mon, 28 Jan 2002 13:38:05 -0500

Subject: [FH] Campaign game

The discussion of colonial weapons eventually got me to thinking abt a
campaign game for grunts--basically the economic /political background
for FMA Brigade. Now, since it's for gropos, we need to keep it pretty
simple... <vbg>...so I was thinking of one stat for the population, which is
(until I think of a better word for it, suggestions welcome) Orneriness. A
population with a high Ornery rating will tend to have a low population
density, be a comparatively poor source of revenue, and be a good source of
partisans when fighting invaders. A population with a low rating (aka Sheep)
tend to cluster in cities, pay their taxes, and surrender on demand.
  Right now I'm thinking of units of 10,000 people and 10,000 km^2--in
part because that seems about the most that a company could be expected to
police.