FB2 - Torpedo & P Torp

7 posts ยท Aug 2 2000 to Aug 3 2000

From: Jon Davis <davisje@n...>

Date: Wed, 2 Aug 2000 16:33:47 -0400

Subject: RE: FB2 - Torpedo & P Torp

> Bell, Brian K wrote:

> I was referring to the way the Torpedo Fighters do damage equal to the

They most definitely don't. P-torps use the FB1 P-torp rule, not any
fighter-related rules.

> I.e. If PTorps hit (use to-hit chart from FB1), they do damage equal

The "heavy single-shot anti-ship weapons" carried by Torpedo Fighters
aren't necessarily P-torps - indeed, the Torp Fighter descriptions in
both MT and FB2 very carefully do *not* use the term "Pulse Torpedo" to
describe the weapon.

From: Brian Bell <bkb@b...>

Date: Wed, 02 Aug 2000 21:55:01 -0400

Subject: RE: FB2 - Torpedo & P Torp

> At 16:33 2000-08-02 -0400, you wrote:

May I respectfully ask then, what is it that a Torpedo Fighter is shooting?
Since MT had missiles, I would say that it is not a self-guided,
self-motive projectile (i.e. missile) or they would have been called
missile fighters. If it is an energy pulse, then it is a pulse torpedo. If
it is an unguided or non-self-motive physical ordinance, then the to-hit
is way off. The original Torpedo Fighters used the same damage method as Pulse
Torpedos (but with a limited range). I see no reason to have assumed that they
used a different weapon. It seems to be splitting hairs to say one use of the
word torpedo is one thing and another use of the word torpedo is another
thing.

> The discrepancy is that you'd have a 1/6 chance of getting a

Use whatever PSB you want (self-consuming fusion plasma, for instance).
While you are at it explain why the worse shot you have with a K-Gun
(except for a miss), the more damage you do (roll under your class to double
damage, but roll high to hit).

---

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 3 Aug 2000 07:10:59 +0200

Subject: Re: FB2 - Torpedo & P Torp

> Brian Bell wrote:

> The "heavy single-shot anti-ship weapons" carried by Torpedo

As the rule says, they fire "heavy single-shot anti-ship weapons" - of
*any* type. This can be it very short-ranged missiles (ie. oversized
sub-munition packs), P-torp-style weapons, a spread of small kinetic
penetrators; anything which ignores screens and inflicts serious damage in a
single salvo.

> Since MT had missiles, I would say that it is not a self-guided,

I would say that they were named in analogy with wet-navy torpedo
fighters <shrug>

> it is an unguided or non-self-motive physical ordinance, then the

Why? While weapon more than four times larger than the entire *fighter*
use one particular to-hit mechanism for "unguided or non-self-motive
physical ordinance" (well... five different to-hit mechanisms actually;
Lance Pods, K-gun slugs/P-torps, Scatterguns, Waveguns/Nova Cannon and
Plasma Bolts all qualify as "unguided or non-self-motive physical
ordinance"), why does a fighter weapon need to use that exact mechanism?

I see no reason whatsoever to assume that the rules about specialized
single-shot *fighter* weapons should apply to ship-carried multi-shot
weapons... particularly not when said ship-carried multi-shot weapon
isn't even mentioned by its full name in the fighter rule!

Regards,

From: Laserlight <laserlight@q...>

Date: Thu, 3 Aug 2000 07:00:16 -0400

Subject: Re: FB2 - Torpedo & P Torp

> >>The "heavy single-shot anti-ship weapons" carried by Torpedo

If it's a different weapon, then all the care in not saying
"pulse" is wasted by the lack of care in saying "torpedo"--anyone
who sees PTorp and the Torp Fighter is going to assume the fighter weapon is a
PTorp. And didn't you say, Oerjan, when the new mechanic for Torp
Fighters was mentioned, that you hadn't seen/signed off on the
new mechanic?

From: Doug Evans <devans@n...>

Date: Thu, 3 Aug 2000 07:13:37 -0500

Subject: Re: FB2 - Torpedo & P Torp

***
If it's a different weapon, then all the care in not saying
"pulse" is wasted by the lack of care in saying "torpedo"--anyone
who sees PTorp and the Torp Fighter is going to assume the fighter weapon is a
PTorp.
***

I didn't. Haven't looked at the new version, but I always figured it was
different.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 3 Aug 2000 18:32:23 +0200

Subject: Re: FB2 - Torpedo & P Torp

> Laserlight wrote:

> The "heavy single-shot anti-ship weapons" carried by Torpedo

I seriously doubt that. By using your logic, anyone who sees "beam batteries"
and "cutter beam" is going to assume the beam battery is a cutter beam as well
<shrug>

> And didn't you say, Oerjan, when the new mechanic for Torp

I did, yes. What I and the other playtesters *had* "signed off on", or
rather requested, was the re-printing of the MT fighter variant rules
since MT is out of print; these rules had nothing to do with the FT
P-torp rules when printed in MT, and they have nothing to do with the
FB1 P-torp rules now either.

Regards,

From: Brian Thompson <brianthompson17@h...>

Date: Thu, 03 Aug 2000 12:37:36 EST

Subject: RE: FB2 - Torpedo & P Torp

> Use whatever PSB you want (self-consuming fusion plasma, for instance).

I think you may have confused the mechanic for k-guns/ptorps.  You
should be
making two _seperate_ rolls, one to hit and one for damage.  I am
unfamiliar with the torp fighter rules, but i would assume they work the same
way.