FB2 SV Drone Question

5 posts ยท Jun 8 2000 to Jun 9 2000

From: Brian Bell <bkb@b...>

Date: Thu, 8 Jun 2000 09:00:22 -0400

Subject: RE: FB2 SV Drone Question

Greetings! Another question about Sa'Vasku:

"...Each womb can grow (or launch) one 6-drone group at a time." [p. 23
FB2]

Can a Drone Womb store more than one drone group for launch at a later time?
The above would tend to indicate no, but Oerjan's (a play-tester)
statement would indicate yes.

If it is no, then the SV ship in Oerjan's statement would take 6 turns to
launch 12 fighter group (since it can only grow or launch, not both each
turn).

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft/

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 8 Jun 2000 22:01:53 +0200

Subject: Re: FB2 SV Drone Question

Bell, Brian K wrote

> "...Each womb can grow (or launch) one 6-drone group at a time." [p.

No. IIRC they can launch one group and immediately start to grow a new
one (launch in the Movement phase, growth in the Repair/Turn End phase
when the womb is empty), but don't quote me on that.

> If it is no, then the SV ship in Oerjan's statement would take 6 turns

It would, yes. Jon?

Regards,

From: Brian Bell <bkb@b...>

Date: Thu, 08 Jun 2000 21:21:31 -0400

Subject: Re: FB2 SV Drone Question

After re-reading the rules, I believe I found the sections of rules
(also on p. 23):
"Each womb can grow (or launch) one 6-drone group at a time...A Drone
Womb takes 1 turn to grow a drone group and a second to launch it...While the

womb is occupied by any drones (whether being grown, reabsorbed, or held

ready for launch) it may not do anything else...Creating drones uses power
points...these power points must be allocated to the Repair (R) pool at the
start of the turn, and the growing of the drones must be noted in the ship's
orders for the turn."

Again, I see that it could be argued three ways: 1) It takes a turn to grow
drones and it must be noted during the orders

phase of the turn, so if there are drones in the womb any time during the
turn, no drones can be grown (i.e. takes a FULL turn to grow drones). Takes 2
turn to grow and launch each flight of drones. 2) Drones are grown in the
repair phase, so as long as there are no drones in the womb during the repair
phase, drones can be launched and then grown in the same turn. Takes 1 turn to
grow the initial flight of drones, but

then can launch and grow a flight of drones each turn. 3) It takes a full turn
to grow drones (from repair phase to repair phase). So drones are not fully
formed until the repair phase, and may not launch until the following turn.

I think that #1 fits the spirit of the rule better, but can see each of the
points. Both #2 and #3 use the fact that drones are grown in the repair phase
to

make thier point (opposite sides of the same coin).

> At 22:01 2000-06-08 +0200, you wrote:

---

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 09 Jun 2000 12:14:58 +1000

Subject: Re: FB2 SV Drone Question

G'day Brian,

> 1) It takes a turn to grow drones and it must be noted during

That's how we've been playing it, doesn't mean its right mind you;)

Cheers

Beth

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 9 Jun 2000 22:12:09 +0200

Subject: Re: FB2 SV Drone Question

> Brian Bell wrote:

[Rule quote snipped - verbatim quote this time ;-) ]

> Again, I see that it could be argued three ways:

> 2) Drones are grown in the repair phase, so as long as there are no

> 3) It takes a full turn to grow drones (from repair phase to repair

1) and 3) are effectively the same (in either case you can't start growing
drones if there are still other drones in the womb when you write the orders
and thus allocate power to the repair pool). This rule is a bit unclear, which
is why I wrote "IIRC......, but don't quote me on that." <g>

Beth is the main Sa'Vasku expert on the playtest panel (apart from Jon
himself, that is). If she goes with 1), it is probably correct :-)

My main point still holds though: it takes quite some time for the Vas'Sa'Teth
to grow and launch its full brood, giving the enemy a chance to throw some
wrenches in the SV plans.

Later,