FB2 Movement Rules and Advanced Drives

1 posts ยท Apr 5 2000

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 05 Apr 2000 11:03:30 +1000

Subject: Re: FB2 Movement Rules and Advanced Drives

G'day Tom, Graeme, everybody,

Tom asked:
> So, how do the KV move in this new ruleset? Same way, only higher

In vector they and the SV MD along any of the 12 clock directions and rotate
from main pool, no thrusters, no pushes.

Graeme wondered:
> One question i have so far, from FB2, is since advanced drives arn't

To be honest it never came up for me as none of the weapons I used were out
the aft arc.

> The reason why i ask, is that Sa'Vasku can bring their full beam

True, but once wounded they crumple a lot faster too as power generators go
down and you've got to start siphoning off power for
repair/fleeing/defense.

> ps. I gather from the example that stinger nodes are 2 mass and pod

Yep.

Cheers

Beth