From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 2 Apr 2000 22:08:28 +0200
Subject: Re: FB2 - Initial look/a playtester's comments
I've added a spoiler page here :-/ > Craig Summers wrote: > Kra'Vak - Armour has gone, but you do not want to be hit by the large <g> Combining heavy armour and very low thrust ratings is *not* a good way to beat the KV in Cinematic :-) The lighter NSL ships - BCs and smaller - are quite effective against the KV, though the NAC ships are better still (! the only thing the NAC are better at IMO... <g>) And, well... the SDN has a *potential* of 48 damage with the main weapons (the secondary and tertiary batteries don't add much unless the ship is at very short range), but you have to get the enemy in your (F) arc *and* roll high enough to hit and *then* roll low enough to inflict double damage. The *average* damage from these main guns at point-blank range is only about 37 points (OK, "only" 33 points <g>), dropping rather fast with increasing range. Considering how much you pay for this SDN, it'd be rather disappointing if it didn't pack a serious punch :-/ > Sa'Vasku - Can we say not-Shadows :). But they look like they will Potentially far more maneuverable than the Kra'Vak, considering that many of the SV ships can maneuver at thrust 12-15 if they want to... 'course, they can't do much else that turn :-/ > Phalon - 6MU Area weapon, ohmigod. I don't think I'll be able to Don't forget ADFCs - you might need them <g> OTOH, anyone used to defending against massed fighter and/or missile attacks will have enough point defence to deal with the plasma balls. > The secondary weapon (pulsar) No, not even the Phalons get to use gigantic stars (or whatever pulsars are - Indy?) as weapons :-/ The Phalon pulsErs though can be quite nasty... though they're expensive to match their nastiness, too <g> > may be the real danger Particularly if the enemy misjudges what pulser configuration the Phalons use this battle <g> Accidentally straying too close to a ship with many Close-range configuration pulsers... is not good for your health, like <g> > [K-guns have been] Renamed from railgun. Seems railguns are to be a They *might* be. However, in spite of Jon's comment in FB2 one of the reasons for the renaming was to have a name beginning with "K" for "Kra'Vak" - just like the two *P*halon weapons both have names beginning with a "P", and two of three Sa'Vasku weapon nodes have names beginning with "S" ;-) Later,