FB2 - Initial look/a playtester's comments

1 posts ยท Apr 2 2000

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 2 Apr 2000 22:08:28 +0200

Subject: Re: FB2 - Initial look/a playtester's comments

I've added a spoiler page here :-/

> Craig Summers wrote:

> Kra'Vak - Armour has gone, but you do not want to be hit by the large

<g> Combining heavy armour and very low thrust ratings is *not* a good
way to beat the KV in Cinematic :-) The lighter NSL ships - BCs and
smaller - are quite effective against the KV, though the NAC ships are
better still (! the only thing the NAC are better at IMO... <g>)

And, well... the SDN has a *potential* of 48 damage with the main weapons (the
secondary and tertiary batteries don't add much unless the ship is at very
short range), but you have to get the enemy in your (F) arc *and* roll high
enough to hit and *then* roll low enough to inflict
double damage. The *average* damage from these main guns at point-blank
range is only about 37 points (OK, "only" 33 points <g>), dropping rather fast
with increasing range. Considering how much you pay for this SDN, it'd be
rather disappointing if it didn't pack a serious
punch :-/

> Sa'Vasku - Can we say not-Shadows :). But they look like they will

Potentially far more maneuverable than the Kra'Vak, considering that
many of the SV ships can maneuver at thrust 12-15 if they want to...
'course, they can't do much else that turn :-/

> Phalon - 6MU Area weapon, ohmigod. I don't think I'll be able to

Don't forget ADFCs - you might need them <g> OTOH, anyone used to
defending against massed fighter and/or missile attacks will have
enough point defence to deal with the plasma balls.

> The secondary weapon (pulsar)

No, not even the Phalons get to use gigantic stars (or whatever pulsars
are - Indy?) as weapons :-/ The Phalon pulsErs though can be quite
nasty... though they're expensive to match their nastiness, too <g>

> may be the real danger

Particularly if the enemy misjudges what pulser configuration the Phalons use
this battle <g> Accidentally straying too close to a ship
with many Close-range configuration pulsers... is not good for your
health, like <g>

> [K-guns have been] Renamed from railgun. Seems railguns are to be a

They *might* be. However, in spite of Jon's comment in FB2 one of the reasons
for the renaming was to have a name beginning with "K" for
"Kra'Vak" - just like the two *P*halon weapons both have names
beginning with a "P", and two of three Sa'Vasku weapon nodes have names
beginning with "S" ;-)

Later,