FB2 Errata

4 posts ยท May 5 2000 to Oct 16 2000

From: Alan and Carmel Brain <aebrain@w...>

Date: Fri, 5 May 2000 18:42:46 +1000

Subject: Re: FB2 Errata

p22, repeated on 25: "Stinger Beam die rolls are read exactly as for standard
beam weapons, ie:
against an unscreened target, 1-3 no effect, 4-5 = 1DP; 6 = 2DP +
re-roll.
Human and Su'Vasku screens, and Phalon vapour shrouds affect all beam shots in
the standard way."

p35:
"Pulser fire dice are read as for standard beam weapon fire, ie: 1-3 no
effect, 4-5 = 1DP; 6 = 2DP + re-roll.
Screens ARE effective against pulser fire as per the standard rules, as are
the Phalons own vapour shrouds (see below)"

So far well and good.

p45:
"Level-1 screens negate rolls of 4; level-2 screens and vapour shrouds
negate rolls of 4 or 5."

This should, I believe, read:
"Level-1 screens negate rolls of 4; level-2 screens and vapour shrouds
negate rolls of 4 or 5,
and reduce rolls of 6 to 1DP + re-roll."

Reasoning: apart from consistency with the rest of the wording, it doesn't
make a rodent's posterior either way. But having an exception with no
particular value like this would be untidy.

QUESTION: Can ships make 2 different direction turns in the same - er -
turn in cinematic movement? This doesn't come up in FB1 style play, as few
ships have

From: Roger Books <books@m...>

Date: Fri, 5 May 2000 08:43:33 -0400 (EDT)

Subject: Re: FB2 Errata

On  5-May-00 at 04:46, Alan and Carmel Brain (aebrain@dynamite.com.au)
wrote:

> QUESTION: Can ships make 2 different direction turns in the same - er

Depends on your speed, we use "side slips" all the time. R1L1 can be very
affective if you have a reasonable idea of where your opponent is going to be.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 5 May 2000 20:19:34 +0200

Subject: Re: FB2 Errata

> Alan Brain wrote:

> p45:

No, it's just plain wrong. Neither level-2 screens nor vapour shrouds
negate rolls of 4 or 5; that's what the old level-*3* screens used to
do.

Level-2 screens negate rolls of 4 and reduce rolls of 6 to 1DP +
re-roll; they don't have any effect at all on rolls of 5 :-/

> QUESTION: Can ships make 2 different direction turns in the same - er

No, but very many ships have Thrust-4 or more which gives them 2 thrust
points to maneuver with, and that's all you need to turn in two different
directions in the same game turn.

The FT2 movement rules don't allow it, but it seems to be a fairly common
house rule. (Read: "I use it, and I know several others who do so as well"
<G>)

> and a R1L1 turn won't make much difference from a forward move.

You don't use (F)-arc weapons much, I guess? Sideslip maneuvers are
very useful for aiming those, particularly to avoid those annoying "target is
just outside arc" occasions... Indeed, I'd rate the Sideslips more useful
overall than the Roll Ship one allowed in FB1.

Later,

From: Brian Bell <bkb@b...>

Date: Mon, 16 Oct 2000 11:41:38 -0400

Subject: RE: FB2 Errata

I have a copy at http://www.ftsr.org/ft/ft25/ftfb_errata.html
And the overall FT FAQ is at:
http://www.geocities.com/Area51/Station/3565/faq-index.html