From: Jon Davis <davisje@n...>
Date: Fri, 24 Mar 2000 18:15:00 -0500
Subject: Re: FB2
> Ground Zero Games wrote:
From: Jon Davis <davisje@n...>
Date: Fri, 24 Mar 2000 18:15:00 -0500
Subject: Re: FB2
> Ground Zero Games wrote:
From: Ground Zero Games <jon@g...>
Date: Sat, 25 Mar 2000 08:25:53 +0000
Subject: Re: FB2
> Ground Zero Games wrote:
From: Brian Burger <yh728@v...>
Date: Sat, 25 Mar 2000 13:23:06 -0800 (PST)
Subject: Re: FB2
> On Sat, 25 Mar 2000, Ground Zero Games wrote: > >Ground Zero Games wrote: I know its on April 1 in London, but where/when exactly is Salute? How late is it open, and how long will you be there, Jon? I fly into Gatwick around 12 noon. I may try and slide into Salute that afternoon, depending on how late it runs and where it is in relation to Gatwick & my B&B in London. (a number of large maybes in there...) Getting FB2 & (maybe) some of the new not-at-Geohex-yet ships would be pretty cool.
From: Ground Zero Games <jon@g...>
Date: Sun, 26 Mar 2000 10:01:33 +0000
Subject: Re: FB2
> On Sat, 25 Mar 2000, Ground Zero Games wrote: It is held at Olympia, a big exhibition complex in Kensington. There is a tube stop right by the complex. Opening times are10.30 to around 4 or 4.30, so you might just squeeze in..... We'll be there all day!
From: Ground Zero Games <jon@g...>
Date: Sun, 26 Mar 2000 13:55:38 +0100
Subject: Re: FB2
> On Sat, 25 Mar 2000, Ground Zero Games wrote:[snip] Ooops, my mistake - I've just checked the times and Salute is actually open to the public until 6pm - so that gives you a bit more leeway to make it along if you can. Just take the underground to Kensington Olympia station and you'll be right at the door. Jon (GZG) > Jon (GZG) Getting > FB2 & (maybe) some of the new not-at-Geohex-yet ships would be pretty
From: Tony Wilkinson <twilko@o...>
Date: Thu, 30 Mar 2000 16:57:25 +0100
Subject: FB2
Hi Jon Now that I am sure I'm going to Salute. I wondered if I should put in an advanced order for FB2 and pick up on the day or should I rely on the fact that I will be in Olympia before the doors open (with my club at table W45) and buy one of the copies you would bring anyway or have all the copies you printed been spoken for already. This year we're doing POD RACING. If you get a break from the madness come and have a game. You can be a hero (aka goody twoshoes) or a villain (aka dirty rotten s*d). It went quite well at the 1st show we went to this year,Cavalier 2000. It won best participation game.
From: Denny Graver <den_den_den@t...>
Date: Sat, 1 Apr 2000 18:41:10 +0100
Subject: FB2
Got a copy in my grubby little hands:) Wow. Shame about two page 35's, but wow. And the future history - oh my gawd. Must go, have Fleetbook 2 to read. Hom hum
From: Michael Brown <mwbrown@s...>
Date: Sat, 1 Apr 2000 10:21:11 -0800
Subject: RE: FB2
NOT FAIR, NOT FAIR, I'm telling Mom! Michael Brown [quoted original message omitted]
From: Laserlight <laserlight@q...>
Date: Sun, 2 Apr 2000 12:45:00 -0400
Subject: FB2
Will one of you who already has the book stop smirking long enough to tell us what changes, if any, are made to Human ships?
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 2 Apr 2000 20:23:32 +0200
Subject: Re: FB2
Laserlight asked: > Will one of you who already has the book stop smirking long Apart from mixed-tech ships (which should work OK balance-wise, but isn't used in the Tuffleyverse until after the Xeno war) there's only one: the hull strength classes have been removed. You can now have any number of hull boxes, as long as "any" is at least 10% of the TMF. Later,
From: Laserlight <laserlight@q...>
Date: Sun, 2 Apr 2000 19:39:55 -0400
Subject: Re: FB2
> Will one of you who already has the book stop smirking long Oerjan: > Apart from mixed-tech ships (which should work OK balance-wise, there's only > one: the hull strength classes have been removed. You can now Then why were you and Beth audibly Keeping Quiet about modifications to vector movement?
From: Beth Fulton <beth.fulton@m...>
Date: Mon, 03 Apr 2000 10:34:54 +1000
Subject: Re: FB2
G'day Laserlight, > Then why were you and Beth audibly Keeping Quiet about Because the biggest changes were to the KV/SV and you did ask about the human ships....;) </spolier space - like ANY of you are actually gonna pay attention to it> <spoiler space\> OK KV/SV don't use standard human vector (alternate version of which is also given in FB2) rather they don't have pushes/turns and thrusters they just rotate and main drive all out of their main thrust rating - thus your suggested restrictions on rotations wouldn't have helped. Cheers Beth
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 3 Apr 2000 07:00:44 +0200
Subject: Re: FB2
> Laserlight wrote: > Will one of you who already has the book stop smirking long Because a general modification to the *movement rules* doesn't qualify as a change to the *ships*, and you only asked about the ships :-) Vector changes are: - Thruster pushes are limited to 1 point per turn - All thrust used in a turn come from the Main Drive "pool" (but maneuvering thrust is still limited to half the thrust rating for standard engines) - Any number of rotations is allowed. There's also a number of changes/clarifications to the fighter rules (which also aren't human *ships* <g>): - Fighter morale checks are taken *after* PDS have fired - The distinction between "carriers" and other ships is now officially dropped; any fighter-carrying ship can launch all its brood in one turn and recover up to half of it in one turn - There's now an official rule for rearming fighters during a battle. Later,
From: Ground Zero Games <jon@g...>
Date: Mon, 3 Apr 2000 08:36:31 +0100
Subject: Re: FB2
> Laserlight wrote: Before anyone starts screaming and jumping up and down, can I add a clarification to this - in FB2, this rule amendment is a SUGGESTION only (and clearly labelled as such), and not a hard rule change.... Jon (GZG) > There's also a number of changes/clarifications to the fighter rules
From: Laserlight <laserlight@q...>
Date: Mon, 3 Apr 2000 08:19:57 -0400
Subject: Re: FB2
Oerjan, who is clearly studying to be a lawyer, said: > Because a general modification to the *movement rules* doesn't (but > maneuvering thrust is still limited to half the thrust rating St.^3 Jon said: > Before anyone starts screaming and jumping up and down, can I If anyone starts screaming, ignore them. The "Main Drive Thrust Pool" was definitely needed.
From: Tim Jones <Tim.Jones@S...>
Date: Mon, 3 Apr 2000 23:17:26 +0100
Subject: RE: FB2
Rather than playing a coy game of 20 questions is anyone going to give a comprehensive, informed and thorough summary of what it actually contains. Or do I have to wait until I get it next week and do it myself. This is *the* GZG list, so I'd expect all the FT subscribers are going to buy it, regardless. Letting us know some comprehensive and structured details, while I wait (for the production issues to be sorted out) would keep this punter happy. I'm also bemused that the reviewers to date see the need for spoiler space. This is the most eagerly awaited publication for two years and were expected not want to read about it? weird.
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 4 Apr 2000 07:04:26 +0200
Subject: Re: FB2
> Tim Jones wrote: > Rather than playing a coy game of 20 questions is anyone going You've already seen several such summaries, but to re-iterate: * Rules and ship designs for Kra'Vak, Phalons and Sa'Vasku * Re-printed fighter variant rules from MT, plus the definition of a "carrier" has been removed (or clarified, or whatever) and there's a rule for re-arming fighters * Minor modification to ship construction (hull percentages gone) * Modification to Vector movement system (already described at least twice) > I'm also bemused that the reviewers to date see the need for Well, someone (without his own copy) complained about an early review *not* having spoiler space... Regards,
From: Tim Jones <Tim.Jones@S...>
Date: Fri, 7 Apr 2000 00:10:34 +0100
Subject: RE: FB2
> You've already seen several such summaries, but to re-iterate: These summaries are *very* abstract. > Well, someone (without his own copy) complained about an early review Sometimes you just cant win.