Does anyone have the Full Metal Cod-piece play test rules or know how to
get on the list for them? I go to a club that is 50% or more GZG stuff so it
would go down really well, not to mention lend very vocal comment on quality
as the entire group (bar 25% or so) are real Games Workshop-a-phobes.
Incidentally in respect of some comments I saw but cannot attribute, the only
way I have played DZII so far is as a WWII conversion and it worked well (but
then I played the Germans and so far the Americans keep being trounced). Also
I have even seen a WWII conversion from Full Thrust into Naval!!
Regards
> Does anyone have the Full Metal Codpiece play test rules
I think FMC is going to be more or less an add-on for FMA Skirmish.
The original FMAS was posted to this list some time ago (March 2000?... maybe)
but is probably largely obsolete right now.
Besides which, if you want massed fantasy battles, you don't want
FMAS, which is man-to-man scale. Check out the Hardtack rules on
www.hyperbear.com and see if they give you some ideas on how to handle
> --- Laserlight <laserlight@quixnet.net> wrote:
Or wait a bit for Full Metal Armenian...
On Sat, 17 Aug 2002 22:25:58 +0100, "Ian Cotgias"
<ian.cotgias@virgin.net> wrote:
> Also I have even seen a WWII conversion from Full Thrust into
I've worked, on and off, for several years on a pre-dreadnought naval
version of FT.
The problem is that while it will end up looking like a wet-fleet
version of FT, it won't be very realistic. The biggest problem I've
encountered is modelling naval guns accurately. I originally went with the
beam concept, but beams are linear in probability versus range. Guns aren't
linear.
I've shelved the rules for now. Every now and again I pull them out and look
at them, but I don't see much reason to continue with them. Especially since
there are already rules out there (though not many pre-dreadnought
rules) that can be used to handle naval games that flow faster than FT.