From: djwj <djwj@e...>
Date: Wed, 2 Jun 1999 08:06:05 -0600
Subject: Re: Fallout 4 (Resin vehicles and Xeno Files for DSII and SGII)
St.St. St.Jon, I have some questions about the upcoming releases you posted on the list: (1) Will the resin in the resin vehicles be a better quality than the last series that was put out? I have never been able to completely clean the release agent off of the resin cast SciFi vehicles without using cleaners that threatened to take off half the resin in the process. (2) Will the Xeno Files have information about the Kra'Vak (probably not the Sa'Va'Sku) for DSII and SGII. If we need to have a in-depth discussion on the list it would be nice to know what the [OFFICIAL] view of the Kra'Vak is for psycology rules and ground based weapons. We know the Kra'Vak use HKPs (railgins) but do they use guided missiles or only magnetic accellerators (HKP, MDC, DFFG)? Are the Kra'Vak truely an insectiod "Hive mind" or just like to think that they are? I believe in MT it says that the Sa'Va'Sku are space-borne nomads and don't concern themselves with planet acquisition, but Bio-Tank rules for DSII would be cool too. If the Kra'Vak are a Hive Mind I would suggest: All moralle checks are made by the highest "ranking" leader on the table, but the entire Kra'Vak force has ONE confidence level marker. If the commander is killed then roll as normal for the new commander.