From: RWHofrich@a...
Date: Fri, 17 Mar 2000 18:16:02 EST
Subject: Falkenburg's Legion, CoDominion, and stats (Long)
It didn't take as long as I thought it would! For those that may be interested, here is my attempt at a write up for ground combat with and against Falkenburg's Legion. My focus is a bit more on Stargrunt than DS since most of the combat in the books is infantry oriented (and using DS2 makes for a really slow infantry game). A lot of the statistics I have used for the weapons and vehicles certainly could be done differently. In my defense, all I can say is that I tried to stay as close to the RULES as possible and not come up with new systems or house rules while still giving the FEEL of the books. The books this information is based on (Prince of Mercenaries, Falkenburg's Legion, Go Tell The Spartans, Prince of Sparta) are by Jerry Pournelle (with S. M. Stirling as co-author for the last two) and published by Baen Books in the U.S. No infringement on their copyrights is intended. Weapons and Military Units of Jerry Pournelle's CoDominion Universe circa 2100 CE (for Dirtside II and Stargrunt II) Notes on Infantry Weapons The standard personal arm of just about any force with any money appears to be a semi-automatic rifle firing a high velocity 7mm round mated to an advanced electronic targeting system. Some troops are also armed with magazine-fed grenade launchers (which may or may not be integral with a rifle) and others have sniper rifles. A few troops have shotguns or sub-machineguns, while some specialists are armed with either large caliber semiautomatic handguns or rapid-firing machine-pistols. Most well-equipped infantry carry man-portable one-shot anti-armor missiles. Two types of machineguns are mentioned (conventional and gatling-type). I assume that the conventional machineguns are mostly utilized as squad automatic weapons while the gatling guns are generally used by heavy weapon teams. Mortars in the 8 cm range seem to be the standard infantry support weapon. Well equipped troops tend to be protected by a combination of nemourlon and synthetic leather armor which is very effective against light or slow rounds and shrapnel. Standard helmets have basic communication gear, hearing protection, and vision enhancement built into them, though expensive helmets have additional features was well while cheap helmets have fewer capabilities. Notes on Supporting Arms Artillery tends to be either mortars or rockets, though conventional "tube" artillery is also used. Size ranges from the 82 mm light (rifled) mortars to 155 mm guns and even larger rockets. Most artillery fires "smart" munitions, but all artillery is represented as being fairly accurate. Self propelled artillery is available but most appears to be towed. Armored vehicles tend to be on the light side, with armor vulnerable to infantry carried missiles. The main armament for these vehicles range from 15mm heavy machineguns to 135mm cannon. VTOL aircraft (both helicopters and other types) are used for transport, reconnaissance, ELINT, and attack duties. Kinetic orbital bombardment is an option for forces lucky enough to have space vessel support. Observation satellites are used, but appear to be very expensive. Space-to-ground assault shuttles are also available for the lucky few, but appear to require large bodies of water to land on. Dirtside II / Stargrunt II Weapon Statistics 10mm Pistol is FP 1 Impact d8 (Close only, bonus in CA) MicroUzi is FP 3 Impact d6 (Close only, bonus in CA) SMG is FP 3 Impact d10--longer barrel/more velocity than 10mm pistol (Close only, bonus in CA) Rifles are FP2 (due to targeting system, not rate-of-fire) Impact d10 Rifle/GL Combinations are FP 3 Impact d10 Grenade Launchers are FP 2 Impact d8 Machineguns are FP d8 Impact d10 Heavy Machineguns are FP d8 Impact d12 Gatling Machineguns are FP d12 (very large ammunition capacity) Impact d12 IAVR/Buzzbombs are FP d10 Impact d12* (but some IAVR are actually more like single-shot GMS/P since they are guided) Peltast Sniper Rifle is FP d8 Impact d12 x 2 Conventional Sniper rifle is FP d8 Impact d10 Nemourlon Armor (complete suit) d8 protection Nemourlon Armor (partial suit) d6 protection Synthileather Battledress d4 protection Spartan Von Alderheim Works "Battlecar" Size 2, CFE, High Mobility Wheeled, Armor 1 all-around, No Fire Control, Basic sensors 15mm Gatling version: Gatling MG as above (in turret) (as LAD and 2 APSW in DS2) 15mm MG + GL version: HMG + auto-grenade launcher (in turret) (as 3 APSW in DS2) APC version: pintel mount HMG plus 10 troopers (command version similar) Spartan Von Alderheim Works "Cataphract" Size 2, CFE, Fast Tracked, Armor 2/1 R, Basic FC (early version), Enhanced FC (late version), Basic sensors (early version), Enhanced sensors (late version) Rapid-fire 76mm version: turreted RFAC-2, pintel mount gatling MG (also counts as LAD) 125mm version: turreted HKP-3, pintel mount HMG APC: pintel mount HMG plus 10 troopers 155mm Gun-Howitzer version: size 3 (large, boxy turret), Medium artillery, pintel HMG Falkenberg's Utility Helicopter Size 2, FGP (actually CFE with high power rating), Armor 1, No FC, Enhanced Sensors Basic ECM, 1 gatling MG (door gun), 10 troopers Barton's Bulldogs' "Leopard" Size 3, CFE, Fast Tracked, Armor 3/2, Enhanced FC, Enhanced sensors RFAC-2 in turret (actually an Enhanced ADS), pintel mount standard MG Bronson's "Suslov" Size 2, CFE, Fast Tracked, Armor 1, Enhanced FC, Basic sensors HKP-3, pintel mount gatling MG (counts as LAD also) Spartan and CoDominion VTOL Size 5, FGP (see above note on helicopter), Armor 1, Enhanced sensors, superior ECM Armed: 2 GMS/H (superior FC) Fwd, 6 gatling MG (2 fwd, 2 RS, 2 LS) (counts as 2 LAD) Troop Carrier: 2 Gatling MG (door guns), 24 troopers ELINT: Several E-warfare stations, Superior sensors, C3 suite Friedlander "Panzer" (very iffy--as NO real info given in books) Size 3, CFE, Fast Tracked, Armor 3/2, Enhanced FC, Enhanced Sensors, Basic ECM HKP-4 and coax Gatling MG in turret, pintel mount gatling MG (counts as LAD) Friedlander APC (same note as above) Size 3, CFE, Fast Tracked, Armor 2/1, Enhanced FC, Enhanced Sensors, Basic ECM RFAC-1 and coax HMG in turret, pintel mount gatling MG (counts as LAD), 10 troopers Friedlander 155mm SPG Size 3, CFE, Fast Tracked, Armor 1, Basic Sensors, Medium Artillery, pintel gatling MG (counts as LAD) Friedlander 105mm SPG Size 2, CFE, Fast Tracked, Armor 1, Basic Sensors, Light Artillery, pintel gatling MG (counts as LAD) Or, to give the Friedlanders more of a Slammers feel, make'm fast hovers (requires engine change to HMT)--I think this is somewhat justified as there are hovertrucks in widespread use even on backwaters like Santiago. CoDominion Tank (a little less iffy than Friedlander data, but not by much) Size 3, CFE, Fast Tracked, Armor 3/2, Superior FC, Basic Sensors, Superior ECM HKP-4 and coax Gatling MG in turret, pintel mount gatling MG (counts as LAD) All vehicles listed above should have one level of stealth (though the CoDo issue units could argue for 2 levels, I think) unless being used as Police/Milice vehicles since camouflage should count for something. Organization Falkenberg's Legion, Royal Spartan, and CoDominion Marine Infantry units are organized similarly and organization appears to be "square" rather than "triangular." The lowest level infantry unit is the Maniple of 5 men. Next up is the Section of 12 men. This is followed by the Platoon (I assume that is made up of two sections plus a HQ maniple). Next comes a Company (4 line platoons and a support section?) of approximately 120 troops. Then comes the Battalion (4 line companies plus a weapons company) of approximately 600 troops. Finally, the Regiment (or Legion), which in the case of Falkenburg's Legion means: 5 (was 4 before the Sparta deployment) Line Battalions 1 Artillery Battalion 1 Scout Troop 1 Sapper Battalion 1 Weapons Battalion (including an Aviation Troop) 1 HQ Company 1 Medical Section Field organization is actually based upon the line units, with attachments from the specialty formations to fill them out. Royal Spartan artillery is organized into batteries, with each (127mm Rocket anyway) battery consisting of 3 six-barreled launchers. No decent information is given about the Friedlanders except that a mixed battalion of 105mm and 155mm self propelled guns is probably either 24 or 36 tubes. I'll guess 36 tubes and assume that the Friedlanders use a triangular organization. 4 guns per battery, 3 batteries per company, and 3 companies (2 medium, 1 light or the reverse) per artillery battalion. Assuming their tanks are organized similarly--4 tanks per platoon, three platoons plus an HQ of two tanks makes up a company, three companies plus an HQ platoon of two tanks and some supply/services vehicles makes up a battalion. Even less information is given on Covenanter organization (all we know is that they are infantry). Try something like current UK organization? Anyway, those are my thoughts. Any other views on this out there? Rob