excrutiatingly detailed fighter/missile interaction sequence

2 posts ยท Nov 25 2001 to Nov 26 2001

From: Beth Fulton <beth.fulton@m...>

Date: Sun, 25 Nov 2001 13:40:48 +1100

Subject: RE: excrutiatingly detailed fighter/missile interaction sequence

G'day,

> Something that raised a lot of

Actually we interpreted the FB1 sequence to run like this when a missile
attacks (it seems pretty clear, at least to us): 1) Allocate any missile
attacks and fighter interceptions 2) Screening and intercepting fighters
attack the missiles (order not important) 3) All PDS from target ships and
covering ADFC ships allocated and then resolved (order not important as once
allocated they can't be used elsewhere anyway whether they were actually need
to bring down the missile or
not...
at least that's the way we play it). 4) Any surviving missiles attack

> Shouldn't interceptors be more effective against missiles,

While it doesn't say so in FB1 we do apply the "interceptors add 1 to their
roll...attack fighters must roll a 6" etc to attacking missiles not just
dogfights. Its worked just fine for us, so if you want to play it that way it
doesn't seem to mess anything up.

> We assumed that screening fighters can act normally without breaking

When you say act normally, do you mean dogfight/intercept missiles
coming into attack the ship they are escorting? If yes then I'd agree.
However, we do say that if they use their secondary move to get into a
dogfight/missile
intercept then they've broken away from the ship they were screening (as
they've moved more than 3" from the ship they are escorting) and can't just
move with it next turn.

> Fighters attacking other fighters at long range attack before

I'm sorry I don't quite understand what you mean here? For fighters to attack
fighters they have to dogfight (its just the name given to any
fighter vs fighter action) - you allocate who is fighting who and where
based on initiative, but there are no "long range attacks" per se.

> Oh, and a slight contradiction.

I know you were only using human stuff, but even then I'd say FB2 overrules FT
regardless.

Cheers

From: Brian Bell <bkb@b...>

Date: Mon, 26 Nov 2001 06:45:13 -0500

Subject: RE: excrutiatingly detailed fighter/missile interaction sequence

I hate to disagree, but p. 17 of the FT rules indicates that fighters within
range (6mu) of each other may fire at each other and that they only enter a
dogfight if they get in base to base contact.

Think of it as firing missiles beyond visual range compared to getting into
guns range. Once you are in guns range, you have to do a lot more maneuvering
to put the enemy in your sights and keep him off your tail.

-----
Brian Bell
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