Hi All,
For those who don't have access to the EFSB, I thought I'd just give a quick
summary of the Heavy Beam rules (which are being brandied about as the
potential primary weapon of the keen looking Jericho Class BC)
Heavy Beams consist of two (or more) systems on the SSD: the Beam Power System
(BPS) and at least one Projector.
The BPS is a combination generator / capacitor, which can store a number
of Energy Points (EP) up to its class rating. It can discharge any number of
EPs through any given Projector. It recharges at the beginning of each turn,
rolling one die:
1-2 2 EPs generated
3-4 3 EPs generated
5-6 4 EPs generated
[NOTE: I would prefer to see this using regular FT dice in some relation
to the Class of the BPS. This way larger BPSs would generate more EPs than
smaller ones. My suggestion would be to roll 1 FT die for each "class"] When a
BPS fails a threshold check, roll one die:
1-2 Loose all stored EPs
3-5 Loose all stored EPs and halve class rating (second results in
destruction) 6 BPS destroyed (any stored EPs are scored as additional damage!)
For every EP used in a Projector, roll one die. Subtract one from the roll for
each full 6" or range. This is the amount of damage done to the target.
Now... suggestions for MASS and POINT COST?
G'day Schoon,
> Now... suggestions for MASS and POINT COST?
For my Narn we currently rate them as:
Heavy Beam Projector Mass 2 Mass x 3 One fire arc only. Heavy Beam Capacitor
Rating x 3 Mass x 3 points
I also employ Level 1 screens drop the damage done by -1 per die and
level 2 screens drop it by 2 per die.
Derek wouldn't mind hearing ideas on how to up the fire arcs, by the way.
Cheers
Beth
> Heavy Beam Projector Mass 2 Mass x 3 One fire arc only.
[Hi Beth]
I've been number crunching, and the problem with these costs is that they get
more and more cost effective as the ratings and number of projectors increase.
Some sort of 1-2-4-8... progression needs to be added to eliminate this
difficulty. I tried just doing it on the Projectors, but the combination of
high BPS Class with many projectors is still too effective.
I think that a progression on the BPS class and a set "fee" for the Projectors
may work better.
In my (very much In Progress) B5W-FTFB conversion I've been treating
lasers as Pulse Torps for mechanics. A B5w Medium Laser is a standard pulse
torp under my version of the rules. That was worked out when I decided to call
B5W medium pulse cannons a class-2 beam instead of a class-3 (nobody has
a
class-4 beam in my rules yet). Heavier lasers pay 1 mass for each of: +1
damage, +3" range, extra arcs, or anti-fighter capability. A Centauri
Battle Laser would be +3" range, +2 damage, and (usually) +1 arc for a
Mass
8, 1d6+2 damage, 2 arcs, and 9" range bands.
For example Centauri Centurion Cruiser
Mass: 105 Hull: Average (31 hull boxes) Thrust: 4 FTL: Yes
5 Armor 3 ADFC
4 Twin Array (a PDF with limited anti-shipping capability, sort of the
reverse of a Class-1's PDF capability)
3 Battle Laser (as above)
2 Matter Cannon (class-2 beams that ignore armor)
395 Points
comments anyone?
> At 01:50 AM 1/31/00 -0800, you wrote:
G'day Schoon,
> I've been number crunching, and the problem with these costs is that
Doh!!!! Should've read ALL my email before replying last time!;)
> I tried just doing it on the Projectors, but the combination of
It hasn't been in my experience, but then I have that affiction of ones
whereby it takes ages to charge and then I roll diddly-squat damage
anyway;)
> I think that a progression on the BPS class and a set "fee" for the
OK I'll trust you on this one!
Cheers
Beth