EF Sourcebook and Interceptors.

3 posts ยท Dec 6 1997 to Dec 6 1997

From: Mark A. Siefert <cthulhu@c...>

Date: Fri, 05 Dec 1997 23:56:42 -0600

Subject: EF Sourcebook and Interceptors.

Hello All: After reading part of the ship combat rules from the EF Sourebook
at my local game store, I discovered a slight technical error. Arrording to
George Johnson and JMS, EA interceptors have the ability to protect against
energy beam weapons. Besides shooting down incoming pulse cannon bolts, they
project an energy dampening field that weakens lasers and particle beam
weapons. (PSB level high.) Jon's rules don't account for this field in his
rules. That's OK! It can be easily fixed. For each active interceptor set for
defense, subject 1 from each each beam weapon dice rolled. Problem solved.

From: Roger Gerrish <Roger.Gerrish@b...>

Date: Sat, 06 Dec 1997 13:42:58 +0000

Subject: Re: EF Sourcebook and Interceptors.

> I didn't know Jay Leno's chin had such magical powers. wrote:

> Hello All:

Personally I would love to dump the energy web concept, it was just a naff
statement to cover and sfx screwup.I actually think that the Pulse cannon
armament of the Pollux in Face of the Enemy was a much more reasonable rear
armament for the Omegas, still it appears to be canon now (no pun
intended)....AOG use it sooooo.....

Regards......

From: Ground Zero Games <jon@g...>

Date: Sat, 6 Dec 1997 19:19:43 +0000

Subject: Re: EF Sourcebook and Interceptors.

> I didn't know Jay Leno's chin had such magical powers. wrote:

This is yet another of those cases where the internal consistency of the show
is doubtful when it comes down to technical detail (hell, you can't really
blame them, it is all for dramatic effect anyway). IMHO Roger is
right, the "energy web" was a bit of after-the-fact PSB to "explain
away"
the events and dialogue in the Alexander/Clarkstown engagement in
"Severed
Dreams". I discussed this at length with the guys at CE/WF while doing
the draft rules, and in the end the majority decision was to ignore the
supposed effects of interceptors on beam weapons for game play reasons. If
anyone wants to go with the suggestion that Mark made above, then it sounds as
good a way as any.