Earth Force Source Book Review

6 posts ยท Dec 9 1997 to Dec 10 1997

From: Stuart Murray <smurray@a...>

Date: Tue, 9 Dec 1997 16:14:10 -0500

Subject: Earth Force Source Book Review

First a caveat: I only received this yesterday and have only played one game
(solo) using the ship combat rules, plus I don't have the RPG book so possibly
I'll miss things in the RPG section.

Presentation.

This is presented well, it is fully glossy paper with many illustrations
throughout. Compaerd with the RPG it appears to have many more CGI images than
the RPG, personally I favour these (the ships generally look great in the
images) as some of the painted images are poor, if they were going to spend
such time and effort on the image of the thing then it would have been worth
their while to get some better illustrations.

RPG Content.

If I'd bought this for the RPG stuff I'd be very pissed off. Generic
background of the Earthforce is interesting but very superficial, there is no
definite time line of events (perhaps this is in the RPG book), however, it
does set the scene reasonably for the ship game.

Specific information about EF is (IMO) poor, there is a very short section
giving an account of some (very limited) EF equipment. The equipment selection
is (as is most of the book), to me, padding. I realize this is a RPG, but,
surely the players don't have to make up every piece of kit they use, lets
look at facts, military life is equipment intensive, yet the EF it appears use
very few pieces of kit. There is no information about EF ground troops, there
is mention of tanks, aircraft, however, there is no info about these. It seems
to me the reason why there is no info about
these is that the RPG only really wants to deal with shipboard/station
board life. OK so the fleet may be the most glamourous, however, it seems that
a great deal of time has been spent emphasising this at he expense of adding
additional information which could have expanded the game.

Here's a couple of questions I felt needed answering: If a ground forces
commander can end up commanding a star ship how do they go about doing this?
Where are the dedicated career paths? When a PC enlists how do they chose
which service to enter? If a PC is in EF where will they be stationed, (there
are no list of bases)? How long is a tour of duty on a ship? Do EF ships have
Marines?

and so on....

OK so you can tell I'm not impressed with this. Nice background fluff if you
just want to read it, however, I feel it is not meaty enough for a RPG source
book.

Ship Combat System:

The bit most of you are waiting for...

Movement, so how does it compare with FT/FT adaptations ?

Essentially it is VERY similar to FT (no surprise there), orders are given as
usual. Differences appear with fighters, they move after ships and fire before
them. Movement for most races is using the true vector system (which means you
Hyperion will wallow around a lot), however, the more advanced races use
gravitic drives and the 'old' FT system (meaning that pesky Sharlin will run
rings round the EF ships). Without going into too much detail this difference
in drives provides a decent technical
gap/difference in playability between the older races and the younger
ones.

Fighters move very much quicker than FT (which I'm happy with, I always
doubled the FT rates anyway). Fighters are also differentiated according
to race/capability, some fighters move much faster than others which is
a neat way of dividing them up without becoming too cumbersome. Fighter
launch/recovery is very similar to FT.

Combat

Pulse weapons = beam weapons, well almost. Combat resolution with these is
almost identical to FT. The only real difference is the incorporation of the
re roll. If a weapon scores a '6' then if scores two damage AND gets to roll
again, a simple mechanism, yet effective, to represent over penetration
damage.

Heavy beam weapons = pardon the British phrase, the dogs bollocks. These are
excellent in other words. Now this is really what I expected from HBWs, they
are truly capable of cutting a ship in half in one shot (especially if they
Minbari!). Compared with the anaemic weapons in B5wars these truly kick ass
(or can do, as last night proved sometimes they can also let you down really
badly). I don't want to go into too much
detail about these as I have no idea if these are/will be specific to
B5, if they ever turn up in future FT then watch out for them (however, if
they do turn up then I hope they take up stacks of mass to balance their
capability).

Other weapons. I've only experimented so far with EF ships, there are other
species weapons listed but so far I've not tried them.

Fighters. Fighters are very similar to FT, with one or two exceptions.
Fighters move much faster here which vastly enhances their combat
capabilities.  Fighter/fighter combat is graphed out on a table,
basically it show modifiers for each races fighters, for example Furies
generally easily beat Raiders, however, they have a much harder time against
Nials and so on. As with the differential movement this table does a decent
job of differentiating between fighters in a simple manner which does not
interfere with play.

Races covered. As this is the EFSB the EF ships are covered in detail (some
good illustrations of these). There are some new ships in there too (which I'm
not totally convinced ever actually appeared in B5). Along with EF, ships for
Minbari, Centauri and Narn are listed, along with some generic ships like
freighters and passenger liner.

Downsides. The era which the EFSB is set in is a little unclear, there is
specific mention of B3 coming on line, yet the RPG is set in the B5 time. It
would help if they were clearer with which ships were tied to which period.

My opinions.

So this is the even more subjective bit. If you want to play ship combat in
the B5 universe then buy this. B5wars is not worth the cash, the combat system
in B5wars is VERY cumbersome and not very cinematic, it MAY be more realistic,
but hey, we want to play like they do on TV. The EFSB has an excellent basic
ship combat system which I'm sure will be used to vastly expand the system.

Things I would like to see:

Fighter morale (lift from MT) EW (Mark's ideas are fine, possibly expanded
specifically for B5) Other races Better delineated time line More ship types
for all races

However, all the things I feel are lacking are readily either directly
lifted from FT/MT or can be readily put together from the home rules
around on the net right now. In short, the EFSB, an excellent way to waste $18
if you are into the B5 universe.

From: Thomas.Granvold@E... (Tom Granvold)

Date: Tue, 9 Dec 1997 13:53:48 -0800

Subject: Re: Earth Force Source Book Review

> Stuart Murray <smurray@aecom.yu.edu> wrote:

Stuart,

I nice review.

One question I had reading it is does the reroll of a '6' only occur on '6's
on the first roll or if another '6' is rolled is it counted as 2 and rolled
yet again?

Also, I believe I have spotted an omission on the control sheets. The EA
Shepherd Starfury Transport does not show any starfury squadons being carried.
I wonder how many it can carry, 1 squadron?

Last, I wonder why the EA liner and freighter were given weapons. Personally,
I would not give them any. Also, I'd give the freighter only on drive unit.
These are just minor points in what looks to be a good game.

Next I'd love to see control sheets for other ships, Drazi, Vree,
and of course the White Stars, Vorlon, and Shadow ships. :-)  Does
anyone know if there are plans for other source books to include these? Of
players will come up with their own unoffical ones soon.

Enjoy,

From: Mark A. Siefert <cthulhu@c...>

Date: Tue, 9 Dec 1997 15:54:22 -0600 (CST)

Subject: Re: Earth Force Source Book Review

> On Tue, 9 Dec 1997, Stuart Murray wrote:

> EW (Mark's ideas are fine, possibly expanded specifically for B5)

Actually, I'm working on some revisons of my EW rules. I'll post them here
when they are down. However, I'm going to be busy with finals for the next
couple of weeks so don't expect them until later this month.

Later,

From: Adrian Bruce <adrian@i...>

Date: Wed, 10 Dec 1997 10:44:42 +0900

Subject: Re: Earth Force Source Book Review

> Tom Granvold wrote:

> I nice review.

> Next I'd love to see control sheets for other ships, Drazi,

Not quite what the question asked, but...

Well,.pdf files for the control sheets and counters are now on the Babylon
Project Web site, and I've just noticed that FreeHand can read them and save
them in it's own editable format...... So it is easy enough to draw up the
graphics of Shadow ships etc. to look indistiguisable from the real thing....
if you come up with the stats 8^)...

> Of players will come up with their own unoffical ones soon.

From: Mark A. Siefert <cthulhu@c...>

Date: Wed, 10 Dec 1997 07:42:19 -0600

Subject: Re: Earth Force Source Book Review

> Tom Granvold wrote:

> One question I had reading it is does the reroll of a '6' only

Yup... That's what makes these rules so nasty... In the good way
;-)

> Last, I wonder why the EA liner and freighter were given weapons.

I think that these are generic ships that all the powers have a hold off. As
for the armament: If you remember "And Now For A Word" Narn and Centauri
commerical ships duked it out outside of the station.

> Next I'd love to see control sheets for other ships, Drazi, Vree,

These probably won't come out until way into the future. The Babylon
Project is  set in the period in between the end of the Earth/Minbari
War and when B5 goes online. The Shadows and Vorlons haven't popped their
heads out just yet. I your are not satisfied, then take Jon's suggestion to
ignore any design system and make them from sratch.

From: Stuart Murray <smurray@a...>

Date: Wed, 10 Dec 1997 09:20:15 -0500

Subject: Re: Earth Force Source Book Review

Hi

> I nice review.

Thanks.

> One question I had reading it is does the reroll of a '6' only

I'd interpreted it as every time you roll a six, however, these results can be
quite spectacular. I was playing last night, I fired a 4 die beam
volley at a hyperion (-3 penalty), rolled a 3,5,6,6, re-rolled got 6,5
then a 2. Needless to say the hyperion was fairly gutted by this. I've no
problems with this as I envisaged the HBWs as very powerful easily capable of
doing this, thats why I was happy with the EFSB compared to the anaemic HBWs
in B5 Wars.

> Also, I believe I have spotted an omission on the control sheets.

I'd seen this, I think from reading the text it carries one squadron like the
Porcupine.

> Last, I wonder why the EA liner and freighter were given weapons.

The liner has weak weapons in B5Wars too so I have no problems with that,
though I agree with you on the only one drive for the freighter, I'd
personally extend that to all civilian ships to set them apart from military
ones.

> Next I'd love to see control sheets for other ships, Drazi, Vree,

I was thinking about alternatives to the EF ships. The earlier fighters
(tigers, fox and the first fury) could be represented by using the
Narn/Centauri/raider sections on the fighter chart when fighting latter
two furies, reverting back to the fury section for fighting alien
ships/raiders.  I was also thinking of the pre-refit Hyperions, I think
droping the HBWs and replacing them with Pulse 3s. In addition I don't know
what others feel on this but it is very odd to me that the Hyperions carry two
fighter groups, it just doesn't seem right to me so I've reverted to using
only one group.

I've a couple of questions to add also (possibly for Jon):

If a fighter screen is engaged and defeated can the ship's
interceptors/PDAF fire on the attacking fighters, and if not why not ?

What is the arc of anti-fighter batteries, interceptors have a definite
arc but it appears not AFB?