(Dumb question) Logistics in Full Thrust

2 posts ยท Dec 19 1997 to Dec 19 1997

From: mehawk@c... (Michael Sandy)

Date: Thu, 18 Dec 1997 23:02:40 -0800

Subject: Re: (Dumb question) Logistics in Full Thrust

> > > Michael Sandy

No, but I read a lot and followed all the position reports in the first
Empress Arianna Tournament. I really have no idea how easy or difficult it is
to visualize where a ship will end up after what course.

Theory vs Praxis, you know.

As point based systems go, Full Thrust is surprisely difficult to hack. Having
found major abuses in Champions, Shadowrun, Gurps, and a few other RPGs that
crossed my path, I find that refreshing. The only completely out of spirit
concept was the FTL suicide ship squadrons.

Even that isn't a major problem, I mean, if you can't move your fleet out of a
6" radius with a full move warning you deserve to get hit. A ship has to
maintain course for a full turn while charging up the jump
engines, and that jump engine charging is _obvious_.
Seriously, you never want to spend a lot of time in anybody's 12 arc anyway.

Obligatory semi-abuse:
Suppose you have several systems to defend and you want to make sure the
defense will at least take some attacker with you.

A couple of suggestions: Have a huge number of planet based fighters, 32 point
per group Long endurance fighters, 44 point long endurance Multirole Attack
fighters 38 point Torpedo fighters (Planet based Torpedo fighters can afford
normal endurance because they are only going to make one attack and then
attempt to return to base) and 80 point Robot Interceptors Robots interceptors
are kind of neat because your opponent has to decide whether to lose a
squadron of interceptors killing them or risking the robot interceptors
ramming their ships.

The goal is to take out the attackers interceptor squadrons completely. Once
he is left with only attack and torpedo bombers you can send in your own
Carrier attack force and butcher him.

Of course, your opponent could get wise and try to kill your fighters with
ADAF, but he could lose some ships that way.

From: Thomas.Granvold@E... (Tom Granvold)

Date: Fri, 19 Dec 1997 09:24:49 -0800

Subject: Re: (Dumb question) Logistics in Full Thrust

> > > > Michael Sandy

To toss in my 2 cents worth. I have played mostly by email with a couple of
face to face games. The thing about email games is that there is plenty of
time to plan moves. For the Empress Arianna Tournaments I ploted positions on
graph paper and then plotted possible locations of the opponent next turn. In
a face to face game there is
not time to use my graph paper, dividers, and 30/60/90 triangle:-)
With some experience you can get a good idea of where the ships will end up,
though the opponent can suprise you at time.

Enjoy,