I've had a look around several of the FAQs on line, but I haven't seen any
clarification for any of the following. If they do exist in any published FAQ
or
are in fact self-evident from the rules themselves,
please don't hesitate to point me at the page in question.
1) Rounding generally isn't a problem, but there are some situations where it
is called for. The only example (DS2 pg 52) rounds up where I would expect it
to, i.e. the fraction is.5 or greater. Are fractions always rounded up, or
rounded to the nearest number?
2) Can grade 0 armour support ablative or reactive surfaces? (I find the
latter very difficult to believe.) Front armour is reduced one grade to
represent side, rear or top armour. What happens to 1A or 1R armour?
3) Stealth and ECM are purchased _after_ BPV is
calculated. Is this correct?
4) According to DS2 pg 12, Class 6 artillery can include mass driver guns. Pg
37 then goes on to state that mass drivers are rated class 6 rather than 4
because of their higher rate of fire.
Do MDC engine requirements apply to artillery? Have the rules traded off the
engine requirements for a system that is bulkier than it would be?
5) The SP artillery example on DS2 pg 12 puts a class 6 artillery system on a
class 4 chassis. Is this correct? If so, is capacity the only limit for
artillery pieces on light vehicles?
What about artillery counting toward the DS2 pg 11 maximum number of weapons
on a chassis?
6) The Weapons Fit Limitations rules on pg 11 imply that the decision to
install a turret is taken when the primary weapon is selected. The second
example on pg 12 outlines a turret being fitted for a secondary weapon. Is the
example valid? (If it is, I'm quite happy with
the principle that the largest non-GMS direct-
fire weapon occupying a turret determines its capacity cost.)
The example data card on pg 55 specifies a turret mount for a PDS. Is this
relevant for ADS, PDS or LAD? If so, how? What "class" are these systems for
the purposes of turret
capacity cost, if they are the largest / only
system in the turret?
Although there is no cost difference placing GMS in a turret rather than on a
fixed mount, are they still restricted to the limted arc of fire if fitted on
fixed mounts?
7) Is it permitted to install ADS and PDS on the same vehicle? How about
multiples of these systems? (And on a combat note, what does pg 31 mean by
"missile"? Do we include HAR? SLAM? IVAR even though there's no "missile" in
that name?)
One FAQ does state that PDS only affects GMS, but it was discussing the effect
of stealth on SLAM. A clarification would be helpful.
8) ADS and PDS count toward the number of weapons mounted on a chassis. What
about LAD? Can multiple LAD be carried on a chassis?
9) The calculation for backup systems includes missile guidance. Are we
supposed to look at the costs of missiles and separate out the costs of the
missile itself from the guidance pack? (If so, I reckon 10
points for GMS/L and 15 points for GMS/H.)
That's a fairly long list of different problems, so answers on any part are
welcome. Please snip responsibly!
-- =====================================================
> Nathan "confused vacc-head" Girdler wrote:
I'd keep all the fractions around as long as possible, then at the very end,
round all fractions up.
> 2) Can grade 0 armour support ablative or reactive
And reduced _two_ steps for underneath armour (see mines). 1A and 1R
become 0A and 0R armour on the side.:)
> 3) Stealth and ECM are purchased _after_ BPV is
> 4) According to DS2 pg 12, Class 6 artillery can
I think that's a bit of colour creeping into the rules.
> Do MDC engine requirements apply to artillery?
There's no special engine requirements for artillery.
> 5) The SP artillery example on DS2 pg 12 puts a
That's OK. Class 6 is 18 capacity points, the vehicle size class of 4 has 20
capacity points, so there's 2 spare capacity. Capacity points is really the
only limit. One doesn't need to worry about MDC artillery pieces as opposed to
other types. The actual model used might dictate artillery rocket, MDC cannon,
conventional artillery or something else.
> What about artillery counting toward the DS2
I regard that limit as "soft" and I let myself and fellow players break this
rules as long as it's reasonable to fit a real world vehicle or actual model.
Other people might not allow this.
> 6) The Weapons Fit Limitations rules on pg 11
It's reasonable that the primary weapon is fixed forward firing (or some other
arc?), and that a secondary weapon is turret mounted. It's a common
configuration for tank destroyers.
> The example data card on pg 55 specifies a
I've assumed that ADS, PDS and LAD cover all arcs. When I deconstructed ADS
into twin RFAC/2, the capacity point cost indicated that the weapons
were turreted. There's more discussion on this on my site; it gives
alternative
ADS/ZAD mounts and limited arcs.
> Although there is no cost difference placing
GMS is fixed arc firing. If mounted on a turret (with the extra capacity
cost), the GMS can be fired into all arcs, and I also allow turret mounted GMS
to fire after moving.
> 7) Is it permitted to install ADS and PDS on the
Yes, it's OK, though a bit pointless. It's better to have two or three
vehicles instead.
> (And on a combat note, what does pg 31
PDS/ADS/ZAD only defends against GMS. HAR are too big to be affected by
PDS fire, SLAM overwhelms PDS by numbers, and IVAR is fired too closely for
the defensive system to react. To defend against IVAR, there's a special
armour (the name escapes me at the moment).
> One FAQ does state that PDS only affects GMS,
PDS only affects GMS, IIRC.
> 8) ADS and PDS count toward the number of weapons
LAD counts as well. Multiple LAD can be fitted on a vehicle. Note that on my
site, I suggest drastically reducing the cost of LAD, as it's overpriced and
too ineffective.
> 9) The calculation for backup systems includes missile
I've worked out costs for GMS guidance systems on my site. As for back up
systems, I've made some changes in this area.
I hope that helps a bit!
> Andrew Martin wrote:
> Nathan "confused vacc-head" Girdler wrote:
APFC belt.
> --- CS Renegade <njg@csrenegade.demon.co.uk> wrote:
I will. When I get back at my rulebook which is back home. I'm on leave, and
while I'm going back to the barracks Monday (for no more than 6 hours, and
that's IF I go to sleep), I'm immediately heading out where
there is absolutely no e-mail until at least Friday.
So, shooting from the hip (feel free to quibble):
> 1) Rounding generally isn't a problem, but there are
Keep fractions to the end of the design process and then round to nearest
number. That's what I do. Rounding conventions aren't covered in the rules.
Shouldn't be enough to throw a scenario.
> 2) Can grade 0 armour support ablative or reactive
No. And by the rules, it's treated as 0 Armor which means it can be punched by
small arms. I generally treat 1 armor as 1 armor all around, but that's
definitely an optional house rule.
> 3) Stealth and ECM are purchased _after_ BPV is
Eh? Not sure what you mean here. Not AFAIK.
> 4) According to DS2 pg 12, Class 6 artillery can
This is color.
> Do MDC engine requirements apply to artillery?
Nope.
> Have the rules traded off the engine requirements
You may assume so. However, it is also treated as heavy artillery for purposes
of fire effects.
> 5) The SP artillery example on DS2 pg 12 puts a
Yes. As a matter of fact, officially it's the only limit for any weapons IIRC.
> What about artillery counting toward the DS2
Yes, it does.
> 6) The Weapons Fit Limitations rules on pg 11
Yes, yes, and yes.
> The example data card on pg 55 specifies a
No, the PDS is always assumed to be 360 degrees. One presumes that the turret
notation is a reminder to the player to use his PDS in all directions. No
matter where you put it, PDS costs the same capacity.
> Although there is no cost difference placing
GMS are presumed to be capable of all-around fire and
do not cost extra capacity to place in a turret.
> 7) Is it permitted to install ADS and PDS on the
Yes.
> systems? (And on a combat note, what does pg 31
No rule against it. AFAIK.
> mean by "missile"? Do we include HAR? SLAM? IVAR
GMS systems only, No, No, No
> 8) ADS and PDS count toward the number of weapons
Yes, and Yes.
> 9) The calculation for backup systems includes
Nope. You're supposed to calculate for the whole package. The thing is, it's
only the guidance that's knocked out by the systems down chit. If it were the
missles themselves, the whole vehicle would turn inside out, and so a hit on
the spare missles is represented by a boom chit.:) At least, I think that's
what Jon was thinking.
> > 3) Stealth and ECM are purchased _after_ BPV is
Yup, that's right. Calculate BVP, then add Power plant, mobility and then all
the rest of the stuff. Stealth and so on do not consider VSP, they just use
the size class (I think that is the confusion, if not my apologies).
They are just stuff that you tack on afterwards, for bigger tanks you need a
bigger stealth generator