[DSII] [Tech] Battlefield Awareness (Was: [GZG] [HIST] Milit

1 posts ยท Oct 28 1998

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 28 Oct 1998 17:09:08 -0500

Subject: RE: [DSII] [Tech] Battlefield Awareness (Was: [GZG] [HIST] Milit

Glover, spake thusly upon matters weighty:

then the tactic of the
> enemy turning his 'helmet' off and thus avoiding detection.

Or your guys doing it to the vexation of the officers to avoid detection by
the enemy.

Also the use of
> transponders to place decoy helmets and equipment on the

Of course, one could argue easily that the fact you'd have come up with fake
sources, hard to detect signals, etc. means you may well be able to do comms
without worrying about EVERY communication giving you away. Unless the enemy
has a lot of time to investigate very signal, I'd sure as heck make a point to
deploy 'fakers' against forces that I thought watched the EM bands
extensively. Then they'd have too much info and your units would fade into
invisibility in the background of intelligence noise.

Although running silent would still be the preference. Comms would probably be
short, clipped, and transmitted via burst transmissions with encryption.
Probably frequency hopping, maybe even on impossible to detect transmission
media like mesons or neutrinos.

I think if you want a rationale to ban hidden movement, you can always
envision one.

Tom.
/************************************************