DSII scenario

5 posts ยท Jul 18 1996 to Aug 15 1996

From: Drue Tucker <dtucker@N...>

Date: Thu, 18 Jul 1996 11:20:58 -0400

Subject: DSII scenario

Just watched 'A Bridge Too Far' last night (again) & was trying to think of a
way to run this in DSII. I would think some sort of campaign setting would be
needed, but the scale of DSII seems wrong. At 1:1 you would
need a boat-load of mini's - maybe 1:5 or so (one mini per platoon)?

Any thoughts?

From: osiris.1@i...

Date: Thu, 18 Jul 1996 12:44:39 -0400

Subject: Re: DSII scenario

> Drue wrote:

I must watch ABTF at least once every four months.

Although you could change the figure scale, I don't think that would be
necessary. The type of colony-world combat in the DSII/FT/SGII
(blahblah) system seems to be on a small scale. With the speeds and firepower
involved, you have fewer and fewer men in an operational area with more ground
to cover.

For a campaign, you could use battalion-sized units (50 figs?) running
around on a map. When units meet, whip out the table and figs and pound away!
Going with ABTF, your first battles could be drops, with light assault units
dropping on spaceports. Capture of these sites would be a
pre-requisite for landing heavy equipment for later scenarios.

Hmmm, this is starting to sound good...

From: Niko Mikkanen <creator@c...>

Date: Thu, 18 Jul 1996 20:28:19 +0300

Subject: Re: DSII scenario

> Just watched 'A Bridge Too Far' last night (again) & was trying to

The battle was fought between several divisions, so 1 mini= 1 platoon would
make it... Interesting... If you're going to present the actual battle at
Arnheim, it's gonna be extremely boring at large scale. The paras will sit in
the city, the panzers outside. The panzers will slowly turn the city into
rubble until the Brit player gets the point and surrenders... That's the
historical battle for you... I'm afraid my source materials are not currently
available, but I can propably get you the original OoBs if you happen to need
one.

From: WENMESS@a...

Date: Wed, 24 Jul 1996 00:57:18 -0400

Subject: Re: DSII scenario

In a message dated 96-07-18 11:27:52 EDT, you write:

<<Just watched 'A Bridge Too Far' last night (again) & was trying to think of
a way to run this in DSII. I would think some sort of campaign setting would
be needed, but the scale of DSII seems wrong. At 1:1 you would
 need a boat-load of mini's - maybe 1:5 or so (one mini per platoon)?

Any thoughts?

Drue (wasting time and getting paid for it)>>

Back in 1994, a group of central Illinois gamers ran the whole of Market
Garden using GDW's Command Decision ruleset. The reduction used was approx
1:9, so divisions were scaled to reinforced batallions. The OB for a panzer
division (in generic terms) ran roughly as follows:

HQ - APC, supply vehicle, command platoon, small soft vehicle.
Recon Co. - Small APC, recon platoon, recon platoon on motorcycles.
AT Co. - Med. ATG, soft transport for same, supply vehicle, med. tank
destoyer.
Engineer Co. - 2 engineer platoons.
Tank Co. - 2 Med. MBTs, 2 heavy MBTs.
Armored Inf. Co - 3 APCs, 2 with infantry, 1 with support wpns, 1 IFV.
Infantry Co. - 2 infantry, 1 inf. with support wpns, 1 inf. with AT
wpns, all with soft transport.
Heavy Co. - Towed 12cm mortar, towed light AA, soft transport.
Attached AAA Co. - 2 soft SP light AA.
Attached Arty. Battery - 1 med unit.

I haven't played enough to judge how DSII command and control would effect
this organization, but on a figures per unit basis, it's certainly
do-able.
With a map (and OBs) stripped from a boardgame, you could have
Lift-Panzers
counterattacking infantry LZ's established from orbit in nothing flat!

I may have to give this one a try myself! ;-)

From: Ludo Toen <Ludo.Toen@p...>

Date: Thu, 15 Aug 1996 16:29:31 -0400

Subject: Re: DSII scenario

> Drue Tucker wrote:

I finally found the time to check out some older mail and stumbled on this
one.

Tabletop Games (UK) have a few sets of rules called Corps Commander for both
WW2 and WW3. Every
figure represents a section or platoon of tanks/infantry. The figures
are mounted on bases on
which you mark the number of vehicles/squads in the platoon. When a
figure fires, it has as many attacks as there are vehicles left in the
platoon.

Ground scale is 10 cm to 1 km (modern) and 20 cm to 1 km (WW2). Bey bey
offboard arty.

The rules feature command and control, supply and then some.

With a system like this you could fight divisional level battles and still
represent every vehicle.