DSII Question

7 posts ยท Jul 16 1997 to Feb 17 1998

From: Matthew Seidl <seidl@v...>

Date: Wed, 16 Jul 1997 12:54:01 -0400

Subject: DSII Question

I thikn I've seen this discussed before, but I can't seem to find a reference,
so here goes:

If you have an ADS vechical, can it target ground targets? Since teh
ADS system has no mass/size, I thought it was a modification to a
normal armerment, like a HEL/3 or something, and that weapon could
then be used on ground targets.

The rules, now that I've re-read them, seem to say differently though.
They show ADS vechicals with no weapons aside from teh ADS and the APSW.

So, what's the deal? I know we can make whatever call we want, but a
semi-official opinion to start with would be nice.  Thanks.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 16 Jul 1997 14:10:41 -0400

Subject: Re: DSII Question

> On Wed, 16 Jul 1997, Matthew Seidl wrote:

> I thikn I've seen this discussed before, but I can't seem to find a

Ahem. The ADS certainly has both mass and size. I don't remember all of them
off-hand, but the Superior ADS takes 20 spaces to fit (which is why the
size 4 ADS vehicle doesn't carry any other weapons). I also don't remeber
exactly where these masses are listed, but it is either in the back (where all
the points costs are) or with the other equipment masses (after the design
example).

Later,

From: DirtSider@a...

Date: Wed, 16 Jul 1997 22:47:20 -0400

Subject: Re: DSII Question

In a message dated 97-07-16 13:41:10 EDT, you write:

<< If you have an ADS vechical, can it target ground targets? >>

Yes, but it acts like an RFAC/2 and can only fire in the ground mode
when its detection gear is not turned on (i.e., it can't target missiles and
aircraft).

From: Owen Glover <oglover@b...>

Date: Mon, 16 Feb 1998 13:12:59 +1000

Subject: DSII Question

Two questions actually.

Firstly, on the weekend Paul O'Grady and I were playing a game in which a unt
of APCs suffered a dismal bout of Confidence Checks and became routed. Whilst
running away back to the base line Paul used his commander to try to Rally the
unit. Here's teh interesting part. According to the rules the Rally action on
part of the commander uses up the unit being rallied. In this case the attempt
failed but the unit didn't continue routing but stayed in place?! Should we
have the unit continue routing until the attempt is successful in which case
it uses up the units action; but if the unbit is still in the open and it
rallies to Broken it should still be moving to cover?? Are we doing this
right?

Secondly, how do you deal with a vehicle that receives two Damage chits,
either in the same fire combat, same game turn or separate game turns?

Yours perplexed

From: Tony Christney <tchristney@t...>

Date: Mon, 16 Feb 1998 13:55:08 -0800

Subject: Re: DSII Question

> Two questions actually.

I think that since rallying uses up the units activation, it shouldn't have to
move. If it is in the open, then it will likely be shot at, making the unit
less effective even if it does rally. You would think that a requirement for
rallying would be that the unit already be in cover. I have never been under
fire, but I don't think that
anyone would have much success rallying _me_ if I was still in the
open and getting shot at...

> Secondly, how do you deal with a vehicle that receives two Damage

This would seem to be a matter of taste. The rules imply that you can only
suffer the effects of damage once, so the second (or third, etc.) would be
ignored. However, it could be considered a reasonable house rule that a second
damaged result would destroy the vehicle.

> Yours perplexed

You have shown two instances where the rules are open to interpretation. I
used to have problems with things like this, but eventually you get used to
it. So long as the players are reasonable, it shouldn't cause much of a
problem. I haven't found a miniature game yet that didn't have "problems" like
this.

> Owen G

************************************************

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 17 Feb 1998 09:09:53 +1100

Subject: RE: DSII Question

The first question about rallying: potentially, you could say the unit has
slowed down or stopped to listen to what their commanding officer has to say,
so this stops them moving a significant distance (remember a grav or fast GEV
could be halfway to the horizon in one turn).

Not sure about the double DAM chits, as I couldn't find the right page (too
tired).

'Neath Southern Skies
*********************
PS: I have just updated my OU page, adding a full description of the
DINGO heavy powerarmour & FUNNELWEB R17/spx DFFG.
http://users.mcmedia.com.au/~denian/ouorbat.htm

> -----Original Message-----

From: Brian Bell <bkb@b...>

Date: Mon, 16 Feb 1998 19:20:04 -0700

Subject: Re: DSII Question

> Firstly, on the weekend Paul O'Grady and I were playing a game in
I would suggest the following: 1) Leader must make a Confidence Check. If he
succeeds, he may try to
rally his unit.   If not, he is too worried about his own skin
(afterall, he is routed also). 2) If the rally attempt succeeds, the unit
stops. 3) If the rally attempt fails, the unit continues to withdraw