[DSII] - New dice rolling system to replace chit drawing.

1 posts ยท May 25 1999

From: Andrew Martin <Al.Bri@x...>

Date: Tue, 25 May 1999 22:11:55 +1200

Subject: [DSII] - New dice rolling system to replace chit drawing.

After the firer hits the target, use this quick system to resolve damage
instead of drawing chits.

The firer rolls two dice, one according to the weapon size class or number of
chits drawn:

Weapon Size Dice
-----------     ----
1 D4 2 D6 3 D8 4 D10 5 D12

The target rolls rolls two dice, one according to armour level:

Armour Dice
------  ----
1 D4 2 D6 3 D8 4 D10 5 D12

The other dice the firer and target roll are according to the weapon and
armour type:

System Weapon Armour Effectiveness
------          ------  ------                  -------------
HEL: D4 D8 50%
                        D4              D12     - Ablative Armour
25%

RFAC & HVC
- Close:                D6              D8
75%
- Medium:               D4              D8
50%
- Long:         D4              D12     - Long range             25%

HKP & MDC
- Close:                D8              D8
100%
- Medium:               D6              D8
75%
- Long:         D4              D8
50%

DFFG:
- Close:                D8              D4      - Close range
200%
- Medium:               D8              D8
100%
- Long:         D4              D8
50%

IAVR, GMS & SLAM
- Normal:               D6              D8
75%
- Ablative:             D6              D8
75%
- Reactive:             D4              D8      - Reactive armour
50%
- Active:               D4              D12     - Active armour
25%

HEF
- Infantry:             D6              D8
75%
- Infantry:             D4              D8      - Dug-in or Urban
50%
- Armour:               D4              D12
25%
- Armour:               D4              D20     - Dug-in or Urban
Ineff.

MAK
- Armour:               D6              D8
75%
- Armour:               D4              D8      - Dug-in or Urban
50%
- Infantry:             D4              D12
25%
- Infantry:             D4              D20     - Dug-in or Urban
Ineff.

DPL (Dual Purpose Loads)
- all:          D4              D8
50%
- all:          D4              D12     - Dug-in or Urban
25%

----------------------------------------------------

Infantry
--------

Infantry teams Armour Level Dice
--------------          -----------------
Militia D6 Line D8 Powered Armour D10 Super PA * D12

* Super PA is like GW's Space Marine Terminators or similar.

Anti-Personel Chits     Wpn Size Dice
-------------------     -------------
1 D4 2 D6 3 D8 4 D10 5 D12

Effectiveness dice

Firefights
----------
Firer Target Effectiveness
-----           ------                          -------------
D6              D8      - Open terrain.          75%
D4              D8      - Soft cover.            50%
D4              D12     - Dug-in or urban.       25%

Close Assaults
--------------
Firer Target Effectiveness
-----           ------                          -------------
D8              D8      - Open terrain.         100%
D6              D8      - Soft cover.            75%
D4              D8      - Dug-in or urban.       50%

----------------------------------------------------

This system is simple: Firer rolls their two dice, one for weapon size, the
other for weapon effectiveness. Target rolls their two dice, one for armour
level, the other for armour effectiveness. If the Target rolls both dice
higher than firer, the target is undamaged. If only one of the dice rolls
higher than the firer, vehicles are damaged but infantry are undamaged. If no
dice rolls higher than the firer, the vehicle or infantry is destroyed.

For a damaged vehicle, assume it has standard damaged result or roll on this
damage table:

1D10 Special
----    -------
1       Escape! - Vehicle is undamaged
2       SD              - Target Systems Down, vehicle can't fire.
3 SD 4 SD 5 SD
6       Mobility        - Vehicle can't move.
7 Mobility 8 Mobility
9       Boom!           - Vehicle destroyed.
10 Boom!