DSII Kryomek Adaptations

2 posts ยท Sep 16 1997 to Sep 16 1997

From: HRAZ71A@p... (MR DAVID E PETERS)

Date: Mon, 15 Sep 1997 21:52:34 -0400

Subject: DSII Kryomek Adaptations

Dear People:

Here are some ideas to I have done for Kryomek to Dirtside
IIKyromek/Dirtside II
Convertions

Well the following is my attempt to convert a set of rules ofhe next step up
from
squad-level to a large-scale set of rules.  Since Kryomek was
inspired by StarGrunt I, thought it would be interesting to see how they would
look in DSII.

Nexus Infantry Units:

Cyclos Infantry Stand= Militia Infantry 15 points.:Assault Team Stand 15
points.:APSW Team Stand 25 points.

 Cyclos Enviro Battlesuit Stand (veteran quality only) MV-2 (Inf),
HTK-4, FP-2, RNG-6" OTR-None. 20 points.

Nexus/Colonial Marine Infantry Stand= Line Infantry 20 points.
: Assault Team Stand 20 points.: APSW Team Stand. 30 points.

Nexus SWAT Team Infantry Stand (regular or veteran only)= Power Infantry 30
points.:APSW Team Stand 40 Points.

Nexus SWAT Power Infantry moves as per normal infantry.

Cybernetic Battlefield Units:

TALOS Units.   The TALOS are considered to be a stand of 4 figures.
They will be treated as infantry for movement. Their weapons will depend on
the configuration of the TALOS. The weapon configurations are listed for the
TALOS.

       Assault configuration using close-range weapons. (as per close-
combat rules.) 30 pts. General combat configuration 8" as per infantry combat.
40 points. APSW configuration 12" as per APSW rules. 50 points.

The TALOS is destroyed by a total of 5 valid damage points. The TALOS unit is
considered to be a unit in its own right and may be activated as for any other
unit at any point in the turn. It does not require a Confidence Level Marker.
As it does not suffer the Confidence problems or needs to take any tests, but
it should have a Command Marker (a Veteran 1) simply to use as an indicator of
when it has been activated. The TALOS may attack the unit their choice due to
their advanced cybernetics.

Ksirus Helcat. The Helcat is considered to be a stand of 6 figures. They are
treated asinfantry for movement. The abilities of the Helcat will depend on
the model. The models are as follows:

Cerebus Helcat: 8" range as per infantry combat. 20 points.
     Fury Helcat: 12" range as per infantry combat   30 points.
     Loki Helcat: Close-combat only, artillery observer  60 points.

The Helcats follow the same rules as the TALOS do. except they have 3 damage
points and attack the nearest target.

Vehicles:

Nomad Tank: Size Class: 3, Armor: 3 HMT power plant, Hi-mobility
wheeled, HVC/3x1 & RFAC/2 in turret w/superior fire control, Basic
PDS, Enhanced ECM. Basic/Effective Signature: 3 (D8) APSWx1.  Total
Cost: 153 points.

Cloudcarrier APC: Size Class 3, Armor: 2 HMT power plant, Fast GEV.
RFAC/1x2 fixed
mount w/enhanced fire control, APSWx1, 2 infantry stands.  Total Cost
50 points + infantry costs.

From: kx.henderson@q... (Kelvin)

Date: Mon, 15 Sep 1997 23:10:02 -0400

Subject: Re: DSII Kryomek Adaptations

> Well the following is my attempt to convert a set of rules ofhe

These seem to be O.K., but you could introduce a low-powered anti-tank
version for those stands equipped with Recoiless Rifles. Say Equivalent to
an RFAC/1 with the range of a DFFG/1?

> Nexus/Colonial Marine Infantry Stand= Line Infantry 20 points.

Again, an anti-tank version would be good as above.

> Nexus SWAT Team Infantry Stand (regular or veteran only)= Power

Well, as the SWAT are powered infantry, I'd give them powered infantry
movement. Again and AT version like the cyclos would be good.

> Cybernetic Battlefield Units:

Here is where an AT version is really needed. I like the Talos config. of
Recoiless Rifle/Combat Rifle and a Gauss Rifle/Grenade Launcher to go
hunting the harder Kryomek.  So I think another low-powered AT version
would be O.K. And stands of 4 figs is a bit hefty. Perhaps 3 would be better?

> The TALOS is destroyed by a total of 5 valid damage points. The

Movement should be similar to Infantry Walkers as the Talos are considerably
faster than the Humans.

> Ksirus Helcat. The Helcat is considered to be a stand of 6 figures.

HelCats shouldcome 1 to a stand and have the same movement as militia (they
are SLOW). They have good firepower on their own so 1 to a stand would be O.K.
Also, they should be pretty crappy in Close Assaults. I don't remember the
C.A. rules from DSII of hand, but the rules for HelCats should reflect this.
They really do suck in CC.

> Vehicles:

Yeah the vehicles should be fairly easy to convert. Some of the walkers may
present a hassle though.

Nice work!