[DSII] Infantry Mortars

15 posts ยท Mar 29 2002 to Apr 2 2002

From: Roger Books <books@m...>

Date: Fri, 29 Mar 2002 08:35:15 -0500 (EST)

Subject: [DSII] Infantry Mortars

What mechanic are you using for infantry packed mortars?

I think it _might_ go like this.

70 pts (20 pts infantry + 50 pts light artillery)
+cost of ammo.

Moves as infantry, may spot for itself.  May _not_
fire suppression missions as they don't carry that much ammo.

The spot for itself means no delay between designation and splash so units do
not get to move.

Does this sound good or am I way out in left field?

I've found under light RAM mortars that they may be carried by infantry but
have seen no other rules.

From: Laserlight <laserlight@q...>

Date: Fri, 29 Mar 2002 09:57:51 -0500

Subject: RE: [DSII] Infantry Mortars

> 70 pts (20 pts infantry + 50 pts light artillery)
+cost of ammo.
> Moves as infantry, may spot for itself. May _not_

I'd put the mortar team in an APC and let it carry extra ammo. If they're not
motorized or mechanized, then they're probably encumbered at best. A light
60mm mortar has barrel, baseplate and bipod (each piece
about 15lb), and each round weighs about 3-4 pounds depending on what's
in it.

> Does this sound good or am I way out in left field?

<grin> these are not mutually exclusive

From: Roger Books <books@m...>

Date: Fri, 29 Mar 2002 11:12:11 -0500 (EST)

Subject: Re: [DSII] Infantry Mortars

On 29-Mar-02 at 09:58, laserlight@quixnet.net (laserlight@quixnet.net)
wrote:

> I'd put the mortar team in an APC and let it carry extra ammo.

<smacks forehead>They're mechanized infantry. It is no big deal to add a
vehicle or two.

From: Brian Bell <bkb@b...>

Date: Fri, 29 Mar 2002 12:28:15 -0500

Subject: RE: [DSII] Infantry Mortars

I would suggest that without a supporting vehicle or supply cache, a mortor
team could carry 1 load of ammo. Note this is not one shot, but multiple
shells, in succession, landing in the same general area. However, I would make
a new "fire supression mission" marker. Let them trade one MAK or HEF in for 3
"FSM" markers. Each time the squad does a suppression mission, it uses one
"FSM" markers. If they get to a supply vehicle or cache, the
"FSM"
markers are turned in for a full MAK or HEF marker.

If they have access to a supply cache or vehicle, they must remain within 2"
of it or be treated as above. Otherwise, they are treated as normal artillery.

---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/
---

[quoted original message omitted]

From: Roger Books <books@m...>

Date: Fri, 29 Mar 2002 14:22:15 -0500 (EST)

Subject: Re: [DSII] Infantry Mortars

On 29-Mar-02 at 12:29, Bell, Brian K (Contractor)
(Brian.Bell@dscc.dla.mil) wrote: > I would suggest that without a supporting
vehicle or supply cache, a mortor
> team could carry 1 load of ammo. Note this is not one shot, but

OK, Here's what I came up with:

Vehicle, class 3			    15 :  0	     15     15
Armor class 3				    15 : 24	     15     24
Fusion Generation Plant 		    15 : 24	     15     38
Fast GEV				    15 : 24	     15     52
Amphibious				    15 : 24	     15     57
1 APSW					    15 : 24	     15     57
1 Light artillery battery		    15 : 24	      9    107
2 units of SMOKE art. ammo		    15 : 24	      9    127
2 units of HEF art. ammo		    15 : 24	      5    167
Enhanced ECM				    15 : 24	      5    197
Level 1 stealth 			    15 : 24	      5    257
Space for 1 unit of normal infantry	    15 : 24	      1    277

The artillery is actually used by the infantry. If they are within 2" they use
the ammo as normal. Otherwise they are 1 shots.

Comments?

From: Tony Christney <tchristney@t...>

Date: Fri, 29 Mar 2002 20:59:57 -0800

Subject: Re: [DSII] Infantry Mortars

Hi,

A GEV vehicle shouldn't need to be amphibious as well. I know the temptation
is to always max out the armour, but if these vehicles are being shot at you
have other problems to worry about.

If I wanted a mortar for my infantry groups, I would probably just make a
lightweight dedicated vehicle, using the space that you are using for the
infantry for more ammo. The ammo mix would be 1 smoke, 3 hef and 1 mak.

For true infantry mortars, I would probably just make them in a fixed
emplacement. The only time they would move would be if they were overrun or
otherwise seriously threatened. I doubt that the ammo would go with them...

> On Friday, March 29, 2002, at 11:22 AM, Roger Books wrote:

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 31 Mar 2002 11:08:24 +0200

Subject: Re: [DSII] Infantry Mortars

> Tony Christney wrote:

> Hi,

Oh yes it should. It is quite easy to build a GEV which is too heavy relative
to its footprint size to move over a water surface.

Later,

From: Brian Quirt <baqrt@m...>

Date: Sun, 31 Mar 2002 09:46:06 -0400

Subject: Re: [DSII] Infantry Mortars

> On Sunday, March 31, 2002, at 05:08 , Oerjan Ohlson wrote:

Not to mention that, if it takes a mobility hit over the water, amphibious
might allow it to ground safely and float instead of
sinking....

From: Roger Books <books@m...>

Date: Mon, 1 Apr 2002 00:36:21 -0500 (EST)

Subject: Re: [DSII] Infantry Mortars

> On 31-Mar-02 at 08:46, Brian Quirt (baqrt@mta.ca) wrote:

> > relative to its footprint size to move over a water surface.

That was my biggest reason for making it amphibious.

Also, the reason I gave so much armour is I was making it as a variant of my
MICV. Reduce troops, rip out the DFFG, and use the space savings for
artillery.

From: John Atkinson <johnmatkinson@y...>

Date: Mon, 1 Apr 2002 20:05:29 -0800 (PST)

Subject: Re: [DSII] Infantry Mortars

> --- Roger Books <books@jumpspace.net> wrote:

> OK, Here's what I came up with:

OK, what are you trying to do with this thing? If you can't fire the mortars
from the vehicle then you don't need to pay the capacity cost for the
artillery weapon as well. I generally use a jeep for mortar teams. You don't
need more, especially since dismounted mortar teams generally support light
infantry. If you're fighting from the vehicle, then why would you need to
dismount? I'd rather have the flexibility and armor protection of the vehicle.

From: Roger Books <books@m...>

Date: Mon, 1 Apr 2002 23:15:52 -0500 (EST)

Subject: Re: [DSII] Infantry Mortars

> On 1-Apr-02 at 23:07, John Atkinson (johnmatkinson@yahoo.com) wrote:

I'm trying to put a mortar team in a vehicle when the rules aren't very clear.
The only reference is that light RAM mortars can be given to infantry. There
is nothing about number of shots or how many capacity points it takes up in a
vehicle.

So do I just pay my points, attach it to an infantry stand (team?), and run
with three fire missions?

Although, since this is mechanized infantry maybe I should just design it into
a vehicle and leave it at that.

From: Tony Francis <tony.francis@k...>

Date: Tue, 02 Apr 2002 10:32:36 +0100

Subject: Re: [DSII] Infantry Mortars

> "laserlight@quixnet.net" wrote:

The US 60mm was fairly hefty as light mortars go; the German 5cm weighed in at
around 14kg (no bipod but a hefty baseplate), each round weighed 0.9kg. Range
was 520m. The British 2" was a lot lighter, weighing in at 5kg with a 1kg HE
round, range 500 yards.

The only GZG mortar figure I've seen is the NAC RAM mortar team
(SGA-45), which is a pair of kneeling troops with a small bipod-less
mortar (sorry, can't find a picture on GZG, Eureka or Geo-Hex). If this
is taken to be a 'normal' infantry mortar in the GZGverse then they can
be considered easily man-portable.

From: John Lambshead <pjdl@n...>

Date: Tue, 02 Apr 2002 10:49:17 +0100

Subject: Re: [DSII] Infantry Mortars

From memory I think GZG have a few others (NSL?) John

> At 10:32 02/04/2002 +0100, you wrote:

Dr PJD Lambshead Head, Nematode Research Group Department of Zoology The
Natural History Museum London SW7 5BD, UK.
Tel +44 (0)20 7942 5032
Fax +44 (0)20 7942 5433

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Tue, 02 Apr 2002 12:54:54 +0200 (CEST)

Subject: Re: [DSII] Infantry Mortars

> >The only GZG mortar figure I've seen is the NAC RAM
John Lambshead schrieb:
> From memory I think GZG have a few others (NSL?)

Search of the GZG site with the keyword "Mortar" results in 3 hits:

NAC:
SGA-45 RAM mortar team, with separate launcher, ammo packs and 2 crew
figures

NSL:
SGN-56 Jager RAM mortar team (3 crew, mortar & ammo

And:
GC-24 Schoolmistress, nude except for gown and mortar board, with
cane...

> From the Gentleman's collectibles. NAC, presumably. NSL teachers don't
;-)

But these are all SG scale, not Dirtside.

From: Tony Francis <tony.francis@k...>

Date: Tue, 02 Apr 2002 12:04:19 +0100

Subject: Re: [DSII] Infantry Mortars

A search of the GZG site for mortar returned three hits - the NAC team
mentioned below, an NSL 3-man team and (*ahem*) "GC-24 Schoolmistress,
nude except for gown and mortar board, with cane... "

> John Lambshead wrote: