From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 21 Mar 2002 12:34:09 +1100
Subject: RE: [dsII]Grav, VTOL's, and Fighters
On Thursday, March 21, 2002 12:21 PM, Brian Bilderback > [SMTP:bbilderback@hotmail.com] wrote: > VTOL's, plus they are capable of interface dropping sans dropship. How > would you add pricing for this? I was thinking of merely making all Simply cost it as a VTOL (+500% BPV) and add the drop capability (+25% total cost). Include any lesser movement modes for free. > The second is fighters. I want to be able to design an aerospace > making an attack run, can hover and drop troops (the UberOsprey for attack > variant, so I want it to be possible but pricey. Suggestions as to > price these? Fighters are already the most expensive craft to design. There's no reason to say that all fighters in the future don't have VTOL as standard capabilities. Remember, aircraft in "Hover" mode are horribly vulnerable to missiles and direct fire weapons in the DSII rules. It alleviates the problem of airstrips, and aerospace fighters would need 360 degree thrust capability for space movement anyway; so no extra cost required. *****