[dsII]Grav, VTOL's, and Fighters

3 posts ยท Mar 21 2002 to Mar 21 2002

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 21 Mar 2002 12:34:09 +1100

Subject: RE: [dsII]Grav, VTOL's, and Fighters

On Thursday, March 21, 2002 12:21 PM, Brian Bilderback
> [SMTP:bbilderback@hotmail.com] wrote:

> VTOL's, plus they are capable of interface dropping sans dropship.
How
> would you add pricing for this? I was thinking of merely making all
Simply cost it as a VTOL (+500% BPV) and add the drop capability (+25%
total cost). Include any lesser movement modes for free.

> The second is fighters. I want to be able to design an aerospace

> making an attack run, can hover and drop troops (the UberOsprey for
attack
> variant, so I want it to be possible but pricey. Suggestions as to

> price these?
Fighters are already the most expensive craft to design. There's no reason to
say that all fighters in the future don't have VTOL as standard capabilities.
Remember, aircraft in "Hover" mode are horribly vulnerable to missiles and
direct fire weapons in the DSII rules. It alleviates the problem of airstrips,
and aerospace fighters would need 360 degree thrust capability for space
movement anyway; so no extra cost required.

*****

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 20 Mar 2002 17:40:35 -0800

Subject: RE: [dsII]Grav, VTOL's, and Fighters

> Robertson, Brendan wrote:

> Simply cost it as a VTOL (+500% BPV) and add the drop capability (+25%

the only problem with tis is that as a Grav vehicle, it is more robust than
a VTOL, none of the armor/weapon limitations of VTOL's

> Fighters are already the most expensive craft to design. There's no

Works for me.

3B^2

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 21 Mar 2002 12:54:49 +1100

Subject: RE: [dsII]Grav, VTOL's, and Fighters

On Thursday, March 21, 2002 12:41 PM, Brian Bilderback
> [SMTP:bbilderback@hotmail.com] wrote:

Ah, I wasn't clear enough. Just cost the movement as VTOL, leave the rest the
same. Being in a universe specific setting allows the changes, as long as
they're consistant across all players.

*****