[DSII] FTSR Ogre

2 posts ยท Sep 13 2001 to Sep 13 2001

From: Roger Books <books@m...>

Date: Thu, 13 Sep 2001 10:06:33 -0400 (EDT)

Subject: [DSII] FTSR Ogre

On 13-Sep-01 at 09:16, Bell, Brian K (Contractor)
(Brian.Bell@dscc.dla.mil) wrote:
> Full Metal Ogre Playtest 7f

Ouch, that was a pretty decisive victory. Looking at the forces I would almost
have to say the Ogre is much stronger than it would be in the original game.

From: Brian Bell <bkb@b...>

Date: Thu, 13 Sep 2001 11:05:20 -0400

Subject: RE: [DSII] FTSR Ogre

Yes and no. I had undervalued the Fencer by quite a bit. Plus it had a number
of lucky shots. Most of my playtests have been with an Ogre Mark III. But to
answer your question, "Is it stronger than the orignal?": Yes and No.

The Ogre is not lobbing nukes, like in the orignial game.

However the range difference in DS2 has caused me to make the Ogre worth more
tanks than in the orignal game. In the original game, movement was much
greater in comparison to range:
Vehicle     Move     Max Range
Ogre Mk 3     3 	6
Hvy Tank      3 	2
GEV 7 2
Msl Tank      2 	4
In DS2 no vehicle can outrun its range (except fast
GEV/Grav with DFFG/1s).
This means that the defense can hit the Ogre for most of the game. In the
original, they had to work to keep up with a moving Ogre. In Full Metal Ogre,
only infantry and slow tracked have to worry about the Ogre outdistancing
them.

Another factor is that vehicles cannot add thier firepower as in the original
game. Each one must make a seperate attack.

In playtest 7 (not 7f) an Ogre Mk III
faced 23 armor units, 16 infantry squads (+8 APCs). The
original Oger game had 18 armor units and 9 infantry (IIRC), but less terrain
to deal with than a GEV board. The terrain for the Full Metal Ogre playtests
were fairly crowded with trees and hills, but did have some firelanes for the
HEL equipped Firecats to use.

I am happy with the game mechanics. I need to up the value of the Mark III a
little (and the Fencer by quite a bit). The reason that the opposition to the
Fencer was so light was that I was running out of minis. I have now purchased
the Deluxe Ogre and Deluxe GEV sets, so have quite a few more minis to use.
8^) In playtest 7 (not 7f) the Ogre made it to the CP, but had lost all but
Secondary gun (and APs) and had lost 21 tread (down to speed 5 from 8).

-----
Brian Bell Integic (contracted with DSCC) brian.bell@integic.com
brian.bell@dscc.dla.mil 614.692.4794 voice 614.623.1503 fax