From: Jakim Friant <jmodule@y...>
Date: Mon, 27 Nov 2000 14:09:10 -0800 (PST)
Subject: Re: DSII Combat AI
The concept of Combat AI has been intriguing me for the past few weeks (possibly due to reading a book from the Bolo series). I haven't really thought about it's game effects until now. I've looked at the rule book and DSII takes a simple route and makes them immune to Morale effects. I guess it depends on one's concept of AI designed for combat. The Bolo is portrayed as not only being immune to negative morale effects but also as being a military genius. That's not really what I'm looking for to game out with DSII. I think since a computers main obstacle is evolving solutions to new problems -- where humans have emotions, fear, adrenaline, etc. -- that probably should be the part that gets emphasized. A computer is going to spend processor time looking for a optimal solution to the enemy overruning the front-line while s humans are going to be fighting the urge to run for their lives.