DSII Combat AI

1 posts ยท Nov 27 2000

From: Jakim Friant <jmodule@y...>

Date: Mon, 27 Nov 2000 14:09:10 -0800 (PST)

Subject: Re: DSII Combat AI

The concept of Combat AI has been intriguing me for the past few weeks
(possibly due to reading a book from the Bolo series). I haven't really
thought about it's game effects until now. I've looked at the rule book and
DSII takes a simple route and makes them immune to Morale effects.

I guess it depends on one's concept of AI designed for combat. The Bolo is
portrayed as not only being immune to negative morale effects but also as
being a military genius. That's not really what I'm looking for to game out
with DSII.

I think since a computers main obstacle is evolving
solutions to new problems -- where humans have
emotions, fear, adrenaline, etc. -- that probably
should be the part that gets emphasized. A computer is going to spend
processor time looking for a optimal
solution to the enemy overruning the front-line while
s humans are going to be fighting the urge to run for their lives.