As part of a DSII scenario that I'm working on, I'm painting up some
1/300
scale policemen. It's not going to be a big force:
Between eight and ten stands of infantry (Old GW Epic scale Imperial Guard
-- I love those figures!),
Four or five light armored "APCs" (Anti-grav police vans. GZG, I
think?),
A handful of Striders (Old GW plastics again: the old style Sentinals) armed
with RFAC2s,
And maybe some "Riot Tanks" (These really boxy wheeled Battletech vehicles,
the name of which I cannot remember.), with which I shall amuse myself.
The question is how to stat them. Infantry, I figure, will be treated as
milita. Mostly greens, maybe one or two regulars. How about the vehicles,
though? How to reflect their drivers' relative skill level? Give them basic
firecons, make them all greens, give them all leaderships of 3, or something
other?
Motivation will be high, at least for this scenario -- that should
counteract some of the effects of low skill and experience levels.
Any ideas?
[quoted original message omitted]
> --- John Crimmins <johncrim@voicenet.com> wrote:
> And maybe some "Riot Tanks" (These really boxy
Please, post stats. Should be good for a laugh at least.
> The question is how to stat them. Infantry, I
Depends on the cops. I mean there's a big difference
between small-town British cops (who don't even show
up on the battlefield except as targets) and Italian carabinieri (who are line
teams with APSW support), To take extremes of equipment. Training varies
wildly
also--from assorted third-world types who are no more
than thugs with standardized equipment all the way to RCMP and Carabinieri,
both of whom would class as regulars with some veterans. There's also the
question of what the local political climate is. If there's an ongoing
insurgency, the police will be more prepared (training, experience,
expectations) for serious firefights than if they are just traffic cops used
to pulling over drunk drivers. Another point is that SWAT units are likely to
armed and equipped more convetionally than regular cops. Another possibility
is to class them as assault units to represent the higher proportion of
pistols, SMGs, and shotguns over rifles.
BTW, I wouldn't class most cops as leadership 3. That's indicative of bad
leadership, not combat experience.
As for riot control vehicles, they are used to shooting area effect weapons at
mobs. They likely don't need more than basic FiCon.
> At 12:18 PM 1/27/02 +0100, you wrote:
That's what I'd had in mind. Very briefly, a VIP is going to have to be
protected by the local police until the military can show up a couple of turns
into the game to pull his ass out of the fire.
> Police against various kinds of insurgents / rioters ? In this case, I
That's pretty much how I saw it. Against folks in full military gear, with the
proper training, they won't be all that impressive. Against rioting civilians,
on the other hand, they'd be a lot more effective and dangerous, comparitively
speaking.