DSII: Artillery

4 posts ยท Feb 4 1998 to Oct 19 1999

From: Phillip E. Pournelle <pepourne@n...>

Date: Wed, 04 Feb 1998 16:07:04

Subject: DSII: Artillery

Jon, In SGII we are introduced to GP ordnance for Artillery. For ships who buy
Ortillery, it would seem reasonable that the rounds be GP, since you may never
know what your fire mission will be when you conduct your load out six months
ago... Any suggestions on what do draw for GP rounds? Phil P.

Gort, Klaatu barada nikto!

From: Brian Bell <bkb@b...>

Date: Wed, 04 Feb 1998 17:05:18 -0700

Subject: Re: DSII: Artillery

> In SGII we are introduced to GP ordnance for Artillery. For ships
I don't know. I would say Red & Yellow and draw 1 less chit, but this does not
match the rest of DSII

From: Brian Bell <bkb@b...>

Date: Thu, 05 Feb 1998 15:07:09 -0700

Subject: Re: DSII: Artillery

> In SGII we are introduced to GP ordnance for Artillery. For ships
You could use Green and Yellow. Not as good as Green & Red or Yellow and Red,
but better than Yellow only.

From: Andrew Martin <Al.Bri@x...>

Date: Tue, 19 Oct 1999 19:54:27 +1300

Subject: Re: DSII: Artillery

> Steven M Goode wrote:

I like extraheavy artillery batteries, off-table in groups of nine. And
yes, I am being serious! ^_^ The impact area covered any position of
the elements in my opponent's units. In the same game, though, my esteemed
opponent used artillery in single elements, but firing nukes! I could handle
one nuke, but two!
        I also like Ortillery, using the Pournelle DS-FT "Rosetta Stone"
conversion. I'm thinking that a battery of seven (7) Ortillery on a large FT
ship could be an interesting addition to the DS tabletop.

Very roughly, artillery should be about a quarter of the number of vehicles or
points, I feel.

I'm still tossing over the merits of smaller numbers of elements in
units and smaller artillery sizes, like extra-light, light, medium and
heavy. There's value in the smaller artillery sizes, in
suppressing/killing smaller/lighter units.

As for HEF and MAK, I use MAK for the heavy artillery, HEF for the light
artillery. Dropping mines by artillery can be useful, and having a single
artillery element firing a nuke (or two) is very effective. Firing GMS from
artillery is handy, and helps make medium artillery (M109 equivalent) more
useful.