[DSII] Armored Cav Question

8 posts ยท Nov 26 2003 to Nov 28 2003

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 26 Nov 2003 14:47:11 -0800 (PST)

Subject: [DSII] Armored Cav Question

I'm working on an update of my information for the Cascadian Armed Forces in
my homegrown setting, and I'm trying to come up with some basics for Cavalry.
As I've mentioned before, the CasCav has two main functions in this setting:
First of all as a highly mobile recon force for the main body, and secondly,
as a garrison force on lightly held Cascadian colonies (sort of like the
romanticized image of the US Cavalry in the Old West). The CasCav Regiments
assigned to this second mission will usually be highly mobile,
concentrated microcosms of larger forces - often a
single Squadron will be assigned to one world, and will provide the bulk of
the Federal forces on isolated worlds (Usually including a RCMP [RC in this
case being Republic of Cascadia, since there are former provinces in the
Republic] Troop and a training Cdre to help the quiality of local militia
troops).

Based on these requirements, what kind of mobility would folks in the know
recommend for the two missions?

For both missions (1. Mechanized Recon, 2. rapid response garrison force) I
was tempted to use Grav, since it's fast, but I have concerns regarding it's
terrain restrictions. Of course Air Cav will play a part, but for the ground
units, what plays out best?

Thanks

B^3

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 27 Nov 2003 10:06:27 +1100

Subject: RE: [DSII] Armored Cav Question

You forgot 3. Protection from Hostile native Fauna. :-)

Grav is best for rapid reaction forces, as long as your forces can afford it.
After that, I'm fond of HMT hover provided it's not a forest or jungle world.

Brendan 'Neath Southern Skies

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From: Brian Bilderback <bbilderback@h...>

Date: Wed, 26 Nov 2003 15:24:17 -0800 (PST)

Subject: RE: [DSII] Armored Cav Question

--- "Robertson, Brendan"
> <Brendan.Robertson@dva.gov.au> wrote:

Heh.... that would be considered part of 2.

> Grav is best for rapid reaction forces, as long as

They can afford it. The main concern is operations in mounted terrain and
heavily forested regions, especially for those units serving in thehome
country (see below).

> After that, I'm fond of HMT hover provided it's not

Well, the home country on Earth is heavily forested. The colonies vary.

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 27 Nov 2003 11:09:13 +1100

Subject: RE: [DSII] Armored Cav Question

G'day,

> Grav is best for rapid reaction forces, as long as your

Down here they seem fixated with GEV and GRAV.... my tracked always takes them
by surprise... especially when I go hide in the forest;)

Cheers

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 26 Nov 2003 16:38:55 -0800 (PST)

Subject: RE: [DSII] Armored Cav Question

> --- Beth.Fulton@csiro.au wrote:

In a scenario game, I'm not surprised. I'm trying to actually think about
campaign situations and believable flavor, My main force tanks are tracked,
but if you have to actually scout out ahead, hiding in the forest isn't doing
your job.....

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 27 Nov 2003 15:23:26 +1100

Subject: RE: [DSII] Armored Cav Question

G'day,

> In a scenario game, I'm not surprised. I'm trying to

Depends on where what you're looking for is hiding;)

> Well, the home country on Earth is heavily forested.

Then foot looks like a good option (based on DS terrain penalties which have
woods as impassable to all but foot, walkers and tracked (though tracked are
stopped by dense woods). As its our universe you could say GRAV can scout over
the top if you like (using fancy whiz bang gear to look thru the trees to see
what's underneath. If you're going straight DS though maybe tracked is what
you're after.

Cheers

From: Glenn M Wilson <triphibious@j...>

Date: Thu, 27 Nov 2003 08:07:36 -0600

Subject: Re: [DSII] Armored Cav Question

> On Thu, 27 Nov 2003 15:23:26 +1100 <Beth.Fulton@csiro.au> writes:
<snip>
> Well, the home country on Earth is heavily forested.
Or drones (multi-legged 'insects', wheeled, tracked, flight capable all
are options) could be controlled by crew in vehicle.

For Low Tech (relative to 'then' not 'now' - a point of assumption I see
in certain arguments on other threads) there is also the options of
"dogs" - terran or local in origin - released from the vehicles
(internal
or external; built-in or attachable) as needed.  Perhaps you have
neo-dogs or neo-pigs or neo-Harriers (a neat low flying, chase down the
dinner raptor) that are common in the colony (frozen embryos shipped with
colonists.)  Or local native semi-intelligent humanoids (or neo-Apes)
and, in water worlds to stray OT, neo-Dolphins.

Lots of options.

Gracias,

From: Brian Bilderback <bbilderback@h...>

Date: Fri, 28 Nov 2003 13:05:38 -0800 (PST)

Subject: RE: [DSII] Armored Cav Question

> --- Beth.Fulton@csiro.au wrote:

No, it doesn't. Hiding isn't seeking, that's the point of scouts.

> > Well, the home country on Earth is heavily

For some recon, yes, that will be a useful option. FOr operations involving
scouting ahead of mechanized forces, maybe not so much.

As its our universe you
> could say GRAV can scout over the top if you like

I'm actually limiting the ability of Grav in my universe, just to prevent it
from becoming too
all-powerful.   My main PSB justifaction is that it's
actually a form of MagLev, not tru anti-grav.  True
anti-grav becomes too powerful if you reall start
thinking about the implications, so it's easier to justify putting limitations
on in by making it
something slightly less Whiz-Bang.